SamuKata
MeshiSoftworks
MeshiSoftworks

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Public Enemy Number One

The next update, which will primarily be a code update, is almost done, but there's one thing I absolutely need to do before I go any further on development. When I was originally coding the lobby for VT, I made it in about a week, and in that rush I made the absolutely terrible decision to completely separate unit handling in the lobby from the battles. The end result of that is many operations now have to be coded twice, and there are countless extra opportunities for errors and oversights. It's not the end of the world, but it's one of those things that will continue ballooning production time until it's fixed.

I've made a few attempts at fixing this already, but the problem is that nearly everything in the game is related to units in some way, so changing it at this point means editing dozens of scripts. There's nothing to do but bite the bullet, though. Thank you so much for all of your support, once I have a new way of handling units in place I will be releasing that update!

Pic unrelated.

Public Enemy Number One

Comments

I just have one thing to say. Take your time and make yourself a clean and enjoyable "work place" to not frustrate yourself each time you begin to work. So don't push yourself we'll enjoy your work anyway.

Virgile Lefranc

There's something scarily exciting about her being so cute (huge "hehe" energy) but knowing what girls in this game get up to.

no2ironman1100


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