SamuKata
MeshiSoftworks
MeshiSoftworks

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Dev Journal: Back to It

Seems like this year has been all about art, huh? Whoops. That was unintentional. Without realizing it, I guess I've been thinking about myself more and more as an artist and less as a developer as VT has gone on. It actually reached a point a few days ago where I started to think about how nice it would be to have someone else make the game, just so that I could focus on the art.

And that's when I finally realized, wait. What the fuck? I don't want to be an artist. I want to be a game dev! The whole point of learning to draw was to make concept art for my games. No wonder I've been so unfocused, lately! I think I just got carried away by the idea of being able to draw like some of my favorite artists and lost the plot there for a while.

It's not a total loss. I have improved a lot, and the better I get at drawing the easier it will be to make VT and any subsequent projects. This just hasn't been the right time to focus on it. So, from here on out, I'm making two changes:

  1. I will not finish the art for any characters until the game is out of pre-alpha, period.

  2. I will begin adding characters with unfinished art as placeholders that can be finished by an artist or myself later.

Needless to say, I've already gone back to working on the game. I've learned a valuable lesson too, you really have to pay attention to how you define yourself because that shit sneaks up on you. I just want to extend a sincere apology out to all of you that have been supporting me for meandering for so long. More importantly, thank you all for sticking with this project! It's time to get things back on track!

Comments

Thank you for the update. I love the game and can't wait to see what you're cooking next!

Stressed

I'm really looking forward to your game having a good story. I'm excited to see what you and your team will show us in the future with this game.

Kaiplayer

It's a good thing to challenge youself at art. It demand dedication and focus those two things are importante too in dev I think so it's also à good thing! Hope to see your vision for the future of VT take form!

Virgile Lefranc

I recall experienced developers saying that one should start with placeholders and work on the mechanics and basic stages first. One would then implement the character designs once the fundamentals are in place. Of course, having some of the visuals ready fairly early helps draw interest into one's game. What is my point with this? Well, it's that I'm a living embodiment of the Dunning-Krüger effect where I act as if I know anything about game development.

KoimanZX


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