Progress Report: 1/26/2026
Added 2026-01-27 09:26:54 +0000 UTCCreated new UI for status menu
Created new UI for attack confirmation
Created mockup for new battle scene
Finalized final harpy
Began designing Dr. Astrid
Partially restored menu functionality in battles
Reworked battle action menu so universal actions such as attack or swallow are always present without needing to go into sub-menus.
Reworked various battle scripts to be global instead of instanced
Began creating ability icon mockups
Began/continued work on gameplay/story essential NPC designs



(Background is placeholder.)
Picking back up from a couple weeks ago, work continues apace. A few things here are due some additional explanation, so let me go into them. First off, I've decided to make ability icons for each character! For the time being they will just be quick doodles like you can see under Corn's Gut Instincts. Each character has 2-3 abilities, so this will be a fairly easy way of adding some personality to them while sprucing up the UI.
Battles will feature smaller sprites and less UI, with the aim of fitting the entire character on screen. In the case of especially large characters like Avalon, each character will be assigned a size value which will be used to scale the battle in order to ensure they fit. With small sprites, battles will also no longer need the center barrier to mask oversized bellies. Battles will also have enhanced visuals, with backgrounds, lighting on the sprites, and a prey display.

This is Dr. Astrid, the only other ordinary human to accompany the Commander and a central figure in the story. A cold and austere woman, she is the founder and former director of the Vessel project. While concerned only with advancing technology in her younger years, she has grown jaded and now believes her misappropriated discoveries may spell the end for humanity. She seeks to return from the new world to Earth, and recruits you at the beginning of the story to help her. As designs are not a major priority right now, her design is incomplete and may change from here as I narrow down how to convey her character.
And that's it! Thank you so much for another week!
Comments
I haven't been so excited to play a game since elden ring first released. I'll wait as long as it takes.
John Booth
2026-01-30 15:42:19 +0000 UTCgood work and take your time
DV
2026-01-28 14:52:28 +0000 UTCI'm not sure, but I will keep you updated on my progress here
Cyrk Petrovich
2026-01-27 22:30:23 +0000 UTCwhen can we expect the nets playable update
Justin Royer
2026-01-27 21:52:30 +0000 UTCI kinda want to see the shape of the longer hair with that black color, meself, but she looks amazing either way!
Lackey2
2026-01-27 14:43:14 +0000 UTCInsane progress. This looks crazy refined. I hope we will get a new playable version soon. Im definitely looking forward to it.
Mob Fighter
2026-01-27 14:27:55 +0000 UTCYooooo
ViviaTheElf
2026-01-27 14:16:01 +0000 UTCIt's looking good man. Keep up the good work but don't burn yourself out.
Soak9877
2026-01-27 12:10:15 +0000 UTCSick! Finally, some good news. Ngl, was getting a bit worried
Spaztic Gallade
2026-01-27 10:13:56 +0000 UTCRad!
Coco Suzuki
2026-01-27 09:32:36 +0000 UTCLooks cool 😎
Alexandru Davidescu
2026-01-27 09:30:02 +0000 UTC