SamuKata
MeshiSoftworks
MeshiSoftworks

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Progress Report: 2/2/2026

(Blur shader courtesy of hmal)

More progress on the combat/event scene! The battle UI is mostly complete, and I think a fighting game style UI will be the best at making use of the space available without covering anything essential. I am torn on what to do for the backgrounds, if I want to go for a full parallax background with lighting or the simpler pedestals appearing in front of the map as seen here, but for the time being I will be moving forward with the pedestals as they don't require many additional assets. This week I will have combat back up and running, so from there it's onto turn logic and AI. For now, thank you so much for your support!

Comments

Will the blur shader have a setting to disable it in game if we do not like it at all? I wish to be able to disable blur if we prefer the blur to be off.

Decorater

Looks great! Can’t wait to play it

connor

Nicely done! I'm pretty impressed with the overhaul you've done. It's looking clean so far. I do like the healthbar you've got going on, too.

Halivakari


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