Progress Report: 2/2/2026
Added 2026-02-03 07:06:52 +0000 UTCRestored more battle functionality.
Designed next unit for Don to draw.
Designed new Battle UI.
Added parallax backgrounds for battles.
Ascertained that drawing a parallax background myself would take too long by it taking too long for me to draw one.
Experimented with various battle setups.
Created pip style health bar for battle along with animations.

(Blur shader courtesy of hmal)
More progress on the combat/event scene! The battle UI is mostly complete, and I think a fighting game style UI will be the best at making use of the space available without covering anything essential. I am torn on what to do for the backgrounds, if I want to go for a full parallax background with lighting or the simpler pedestals appearing in front of the map as seen here, but for the time being I will be moving forward with the pedestals as they don't require many additional assets. This week I will have combat back up and running, so from there it's onto turn logic and AI. For now, thank you so much for your support!
Comments
Will the blur shader have a setting to disable it in game if we do not like it at all? I wish to be able to disable blur if we prefer the blur to be off.
Decorater
2026-02-07 22:42:59 +0000 UTCLooks great! Can’t wait to play it
connor
2026-02-03 22:39:20 +0000 UTCNicely done! I'm pretty impressed with the overhaul you've done. It's looking clean so far. I do like the healthbar you've got going on, too.
Halivakari
2026-02-03 13:19:45 +0000 UTC