SamuKata
immudelki
immudelki

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Lighting tests

IFSCL lighting model is a quite important subject on which I already iterated a lot.
Like many 'anime' style cartoons, angular head design provides tricky patterns to work with on a shading level.

Long story short, it's easy to get something ugly, especially if your character design isn't made of spheres...
So I've implemented a first version of the lighting model in current IFSCL (40X), where I tweak most of the lighting by hand. The overall goal would be to reach this one (in the screenshot), where shadows properly hit the character, without producing jarring artifacts, for the anniversary trailer.

Lighting tests

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