SamuKata
chrispyre
chrispyre

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Update on Gay Archetypes, the Dom/Sub system and whate else is coming down the pipeline.

Hey guys, just wanted to give an you update on what I've been working on. I first wanted to recognize that there wasn't any new content in October, and for that I apologize. Truth be told this new system has been such massive undertaking that  it probably should have been it's own mod. At the same time, it integrates deeply with not only the rest of Gay Archetypes but the rest of my mods I've created thus far, that in fact, this not just going to be a Gay Archetypes update, but an update for all my kink related mods thus far. The plan is for the mods to be playable individually but for them to integrate in meaningful ways when you have multiple ones, with Archetypes acting as a central hub of sorts.

Here's where I am right now. To start there is a hidden Kinky Trait that that can be opted into or unlocks based on a small subset of other traits, notably the Leather trait, the new occult traits, and  the main traits from each of my other kink focused mods. Sims with the kinky trait have tracking system similar to the masc/fem system that tracks a sims placement on a spectrum of Submissive to dominant. It tracks this not just based on a sims activities as with masc and fem tracking, but also the activities done in their presence. For example a sim is in the kitchen standing around doing nothing while their partner cooks for them. The cooking sim gets a submissive activity buff which push them towards submissive while the sim standing around gets a submitting presence buff which pushed the towards Dominant. Additionally, certain social interactions push sims 1 point (plus trait based multipliers) in a particular direction. For example meanness, michief, and the various mind control interactions push the actor 1 point towards dominant and the target 1 point towards submissive while jokes, flattery and compliments do the opposite. These interactions also get bonus romance if the target has the kinky trait. 

Kinky sims can either subjugate or submit to other sims at the same point they would be able to become signiifican others. this creates dom/sub relationships and unlocks a suite of BDSM interactions between the two sims. this is where the intergration comes in. Keyholders will have access to these interactions with their lockee's, Muscle gainers will have access to this with worshippers who are smaller and more submissive than them (although dominant worshippers can turn the tables on submissive gainers.) Right now there's three categories of interactions  in the gay archetypes mod (although interactions from other mods are now considered part of their own categories under the bdsm umbrella.) First there's clothing, in which you can tell your sub what to wear, or be given things to be worn. This can be things like telling them to wear certain outfits, or putting them in something embarassing a maids outfit or womens underwear. There's even an option to go into Cas appearance modifier, and design your subs outfits yourself. Then there's chores which either define the subs autonomy for the next couple hours like cleaning and repairing or gardening and taking care of animals. You can also tell the sub to either cook or make a drink. Finally there's Findom, which let's you subs pay tribute doms in exchange for romance and for doms to demand tributes from their subs. Although not implemented yet, I do plan for this to be incorporated into a chastity goal for the chastity mod. All of these interactions have been built and tested from the dom's perspective, and I have now started to implement the submissive equivalent of these interactions. (I.e. Asking for chores to do, what clothing to wear, offering to cook for  your dom, etc. Etc.) One thing I'm thinking about is how to make the interactions on the subs end impactful as they are from the dom's perspective. As a dom you get to influence other sims quite drastically, which feels especially powerful when interacting with NPC's where as right now subs just gain romance while they are doing their assigned chores etc. I'm also realizing that from a sub perspective IRL at least fot me the more social elements are the more stimulating, so things like humiliation, verbal worship, dehumanization, etc etc. So subs will probably get a few categories to influence the dom's autonomy as well, like begging to be punished which cause a dom to do mean interactions targeted at the sub for a few hours, or worshipping which cause the dom to brag.

Finally With this system, I can finally really put the self identified fag trait to good use. I've also added a regular  fag trait which get's assigned to sims with the Doll trait from Nisa's Wicked Perversions. Think of Fag's as a single sim version of the Free use NAP I created a few months back. Along with all the gameplay elements brought about by Nisa's doll trait, Fag's themselves will be treated more as objects than sims when out in public. They cannot be the target of friendly or funny interactions, only mischief, mean romantic interactions, while they themselves cannot be mean or initiate romance. Not to worry, to facilitate the spicy exhibitionist/dehumanizing gameplay a fag sim player might be looking for, they have a broadcaster when out in public that triggers reactions of either insults or intimacy from the sims around them with the surrounding sims getting 100% success bonus on romance interactions (meaning the fags will not refuse any advances made on them). Also any sim that isn't also fag can use any dominant interaction on them, and vice versa, they will be able use any submissive interaction regardless of target.



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