Class 6: Anatomy – Year One
Added 2025-07-04 08:14:12 +0000 UTC“This is not biology. This is target acquisition.”
“You want to kill faster? Learn what parts matter.”
This class teaches cadets the anatomy of targets, human, the Broken, even machines, or otherwise. You will learn where to strike, how to breach, what to ignore, and what to disable.
What This Class Actually Teaches
1. Vulnerabilities
Learn soft points on the body: arteries, ligaments, vision clusters, chip nests
Study augmented anatomy: reinforced spines, backup hearts, surge glands
Cadets are sometimes modified mid-class to demonstrate real damage thresholds
Study the weak points of machinary
Practice identifying chip shadows on live sims
2. Efficiency
Where to strike to end a fight in 3 seconds or less
When to cripple instead of kill
How to injure someone so they’ll scream loud enough to draw fire
3. Adaptation
How to recognize enemy designs based on motion and stance
What each major corp builds into their elite guards
How to blind a face-masked enforcer with one thrust
Cadet Assignments
Perform a live takedown sim with no fatal blows but all vital systems disabled
Blindfolded strike: hit a moving target's chip
Final: real target, real threat, no warning. Instructor calls out a name. You have five seconds.
Cadet Notes
“The Carver doesn’t blink when you scream. That’s how you know it’s real.”
“She taught us how to pull out an eye without damaging the surrounding bone. We practiced on each other.”
“There are places you can cut where they beg to die. Remember them.”
Class Motto
“One cut.”