SamuKata
NoMoreFlat
NoMoreFlat

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Latest Startfield 1.15.216

*Prerequisites:*

- Set your VR headset as the default OpenXR engine

- Install ViGEmBus driver for motion controllers to work as joystick:

  https://github.com/nefarius/ViGEmBus/releases/download/v1.22.0/ViGEmBus_1.22.0_x64_x86_arm64.exe

*Installation:*

1. STEAM: copy content from archive starfield2vr-{openxr/openvr}-vX.X.X.zip into -> Steam location: `C:\Program Files (x86)\Steam\steamapps\common\Starfield`

2. Gamepass: copy content from archive starfield-vr-{openxr/openvr}-vX.X.X.zip into -> `C:\XboxGames\Starfield\Content`

*In-game Settings:*

*Notes:*

- In-game Overlay has F11 hotkey (works only on main display, not in HMD)

- Mod is based on PrayDog's REFramework

*Controller Layout:*

- Thumbrest: Left/Right buttons respectively

- Left Grip + Left Stick Button: Turn Screen to Flat screen

- Left Grip + Left Joystick: Acts as cross in joystick

- Right Grip: Aim (joystick left trigger)

- Left Grip + System Button: Xbox Start or system menu button

(Switches between third-person/first-person views)

*Additional Tips:*

- TAA, DLSS, and CAS will work; Frame Generation will not

*Known limitations/issues*

- openVR missing bindings for controllers

Remember to never turn on Frame Generation.


Good Samaritan made a manual on how to set up a mod

https://youtu.be/UKt2utvotxA?si=2EJMFvhelMTlFuHG 

Another manual from ParadiseDecay

https://youtu.be/cJ9ccj92xNM?t=475&si=15dW7ORzva_0O0GM


Changelog:

v1.0.3 - First public release

v1.0.4 - ontains some small improvements F12 hotey to enforce flatscreen, and config option to disable FOVing
v1.0.5 - VD fix for flatScreen(UI) and potentially for Primax Users

v1.0.6 - added HudScaling and HudDIstance configurable, also added Altenarive Layout for LB/RB ( works as left grip + LT/RT) you need to enable it in config

v1.0.7 - added world scale to amplify separation

v1.1.0 - added software standing origin offset, you can set it in overlay(button or assign hotkey)

v1.1.1 - corrected stereo for all angles ( when you look backwards or 90 degree left/right)

v1.1.2 - added Option for AimingMode to couple head movements to player Orietnations persistently(kind of ADS behaviour all the time), be ware this is not full 6DOF.

v1.1.3 - added decoupled pitch

v1.2.0 - Added pawn control rotation(enabled by default), Fully reworked and fully head synced HeadAim

v1.2.1 - 6DOF for head aim

v1.2.2 - fixed aim mode to be real 6dof, alwaysHeadAim is onlways on irrespective of selected otpion, only way to prevent this is to enable decoupled pitch. Shootins not In ads works right now as expected towards crosshair.

v1.3.0 - support for Steam 1.15.216

v1.3.2 - multistore support 1.15.216 ( now it's really fixed )


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