Assassin's Creed Mirage VR
Added 2025-11-07 02:36:28 +0000 UTCRuntime: OpenXR
Store: potentially any
Capabilities:
full 6dof head tracking
head aim
HUD scale
TAA disabled
Important Settings (My Documents\Assassin's Creed Mirage\ACMirage.ini):
WindowMaximised=0
RefreshRate=0
WindowMode=0
VSyncMode=0
MaxFPS=0
HDREnabled=0
Freesync2Enabled=0
UpsampleType=0
MotionBlur=0
DOF=0
Or in game: Windowed Mode, Vsync Off, frame cap off, FSR off, HDR off, MotionBlur off, Depth Of field off.
Known limitations:
dialogs are stereo but in letterbox
distant fields like clouds could be flickering as fov ingame is greatly lower than VR
water only shown where character looking, not HMD, so looking around could uncover missing water
Comments
A huge Mirage update this Tuedsay with loads of improvements and a brand new free expansion to a new area in Suade Arabia, a great time to be playing this game in VR
VRCrazy
2025-11-14 20:20:14 +0000 UTCHead aim is only for aiming, not changing pc rotation
Sergii Permiakov
2025-11-11 06:11:17 +0000 UTCDoes head aim cause the player to walk in the direction you look while in fpv mode? If so I'd like to use it but can't figure out how. Running V1.0.2 Open XR. Thanks.
starchaser28 .
2025-11-11 02:30:28 +0000 UTC