BaboDialogue 4.30V LE/SE
Added 2021-12-06 08:33:27 +0000 UTC


모드 설명
바보다이얼로그가 처음이신 들은 꼭 PDF 메뉴얼을 읽어주세요!!
Mod Description
Please refere to the manual. Simply put adding more immersive dialogues, events for a female protagonist.
https://www.loverslab.com/topic/167944-babodialogue/
Required Mods(LE)
- Sexlab Framework 1.62v LE
- SLAX or Sexlab Aroused Redux LE BakaFactory Edited Version
- SLAL Aggressive Motions(Bakafactory SLAL)
- Silent Voice - Fus-Roh-Du(h) LE
- FNIS LE
- Dynamic Animation Replacer - LE
Required Mods(SE)
- Sexlab Framework 1.63v SE or above
- Sexlab Aroused Redux SE BakaFactory Edited Version
- SLAL Aggressive Motions(Bakafactory SLAL)
- Silent Voice - Fus-Roh-Du(h) SE
- FNIS SE
- Dynamic Animation Replacer - SE
- Optional(recommended) -
- Fill Her Up Baka Edition
- Populated Skyrim for BaboDialogue
How to update from the previous version
After replacing, please reset all the qeusts on MCM.
모드 업데이트 방법
교체하신 후 MCM에서 리셋 퀘스트를 해주시기 바랍니다.
4.30V Change Log
▪ Rename the titles with simple descriptions
▪ Bug fix: Change Location Event 06 didn’t work in Whiterun
▪ Added Change Location Event 07 – The event starts in Morthal’s inn. Two travellers notice your visit while they are drinking. You can join them for a drink.
▪ Spoiler Change Location Event 07 – There is a chance that travellers have bad intention in their minds. You can see the difference with the way they talk to you. Also, if they are bad guys, you can see few skoomas in their inventory.
▪ Once you decline their offer and they started to assault you, QTE starts and you will be able to resist. If you fail to escape, the event links to ‘Kidnap Sequence’.
▪ If the travellers happen to be good guys, they will take you to a bed after you are completely blacked out.
▪ If you have a follower with you, the follower will stop them from taking you to somewhere else for malicious intention.
▪ Translation errors edited by tgm043(Thank you so much)
4.30V 변경사항
▪ 업적 타이틀 이름을 좀 더 세련되게 바꿉니다.
▪ 버그 픽스: 장소 변경 이벤트 06이 화이트런에서 오류가 있던 부분 수정
▪ 장소 변경 이벤트 07 추가 – 모르쌀 여관에서 이벤트가 시작됩니다. 두 여행자가 술을 마시다가 당신의 출입을 눈치챕니다. 그들과 같이 동석해 술을 마실 수 있습니다.
▪ 스포일러 장소 변경 이벤트 07 – 여행객들이 나쁜 마음을 품고 다가올 수 있는 가능성이 있습니다. 그들이 당신에게 어떤 식으로 얘기하는지 주의 깊게 보시면 알 수 있을 겁니다. 또는 인벤토리에 스쿠마가 있는지 없는지로 확인도 가능합니다.
▪ 여행객들의 술권유를 거절하고 그들이 당신을 덮치기로 작정했을 때 QTE 이벤트가 시작됩니다. 이 이벤트를 통해 빠져나올 수 있습니다. 만약 빠져나오는 데에 실패했다면 납치 이벤트 시퀀스로 넘어갑니다.
▪ 만약 여행객들이 좋은 사람이라면 술 취한 당신을 침대에 데리고 가줄 겁니다.
▪ 동료가 같이 있다면 동료가 당신을 데리고 갈 겁니다.
Comments
Sorry I didn't upload the english manual. Also Try OSL Aroused instead if you don't get how to do it in Xedit. That's one way.
2022-10-26 06:21:06 +0000 UTChow do you embed words into armors to make the mod work? is there a walkthrough anywhere?. Would you ever make a version of this mod not tied to keywords?
2022-10-25 02:40:44 +0000 UTCStrongly recommended. There won't be any serious CTD or errors without it but some of motions would be awkward.
2021-12-31 21:45:44 +0000 UTCBaka Factory do I need to install the Dynamic Animation Replacer - LE link? I see it's a requirement in this post but don't see it mentioned in the pdf manual file or at Lovers Lab site. I don't know if that was an old requirement. I see in your Defeat File you have DAR motions and if this file is needed for that too. - Thanks
WCSG
2021-12-26 00:09:09 +0000 UTCThere are some cells that have multiple locations very close. e.g. Outside Whiterun. Western Tower, Civil War, Whiterun Hold, Wilderness. Lets say I'm fighting a dragon outside Whiterun and I'm chasing it all over. Any quest in the story manager that meets the conditions to start will try to and will try to fill aliases every time the player crosses the cell boundaries during the battle. Even a quest that needs resources in the Morthal Inn because that's what you told it to do.
jbezorg
2021-12-22 18:09:34 +0000 UTC04a subject -> HasRefType -> Location Ref Type, BaboWhiterunLocationCenterMarker
jbezorg
2021-12-22 17:41:03 +0000 UTCIgnore "WhiterunHoldLocation" in 06. It should be 06 subject -> GetEventdata -> GetIsId, New Location, Location: WhiterunLocation == 1 OR 06 subject -> GetEventdata -> GetIsId, New Location, Location: WindhelmLocation == 1 OR 06 subject -> GetEventdata -> GetIsId, New Location, Location: SolidtudeLocation == 1 OR 06 subject -> GetEventdata -> GetIsId, New Location, Location: MarkarthLocation == 1 OR 06 subject -> GetEventdata -> GetIsId, New Location, Location: RiftenLocation == 1 OR
jbezorg
2021-12-22 17:38:18 +0000 UTC05 subject -> GetEventdata -> HasKeyword, New Location, Keyword: LocTypeStore == 1 06 subject -> GetEventdata -> GetIsId, New Location, Location: WhiterunHoldLocation == 1 OR
jbezorg
2021-12-22 17:27:57 +0000 UTCYep. You change location from MorthalMoresideInnLocation to MorthalLocation when you exit the Inn. MorthalLocation is an exterior cell with a bunch of civil war markers. 03 should check for NightgateInnLocation. Exiting the Inn is a location change event from NightgateInnLocation to NightgateInnExteriorLocation.
jbezorg
2021-12-22 16:49:42 +0000 UTCHave you ever used Naked Defeat instead of Sexlab Defeat Baka Edition for this? SL Defeat has quite a few bugs that I don't think are fixed in your version. Naked Defeat is really stable. A compatibility would therefore be desirable and also that the animations you have added to SLDefeat also work with Naked defeat.
N.Gamma
2021-12-20 09:54:35 +0000 UTCThanks for pointing it out. I thought this Change Location Event triggers based on New Location only. So if Old Location has all the required aliases and you leave the place, Story manager still assume the conditions are met and try to fire up the quest?
2021-12-18 10:50:26 +0000 UTCSkyrimSE BaboDialogue 4.30V. New Game
jbezorg
2021-12-18 00:01:07 +0000 UTCYou need to add a condition in the Story Event Manager. e.g. subject -> GetEventdata -> GetIsId, New Location, Location: MorthalMoresideInnLocation == 1 for BaboChangeLocationEvent07. If you leave the Moreside Inn and gametime is between 8:00pm and 7:00am, and the random percentage is below the set value, the story manager will try to start the quest outside the inn. This locks up the game in SE when the required aliases fail to fill.
jbezorg
2021-12-18 00:00:48 +0000 UTCDuplicate NPC Sinmir going to Bannered Mare at night. Both Sinmir drinking next to each other. The cloned NPC is from an "incomplete" cell called "BaboEventWhiterunRoom". I think the cloned NPC Sinmir inherited the same AI package too or "Immersive Citizens - AI Overhaul" applied the same behaviors to it. SkyrimSE BaboDialogue 4.30V.
2021-12-16 00:54:41 +0000 UTCJamilo I get that same message after running FNIS and clicking the Consistence button. Not sure what it all means
WCSG
2021-12-15 22:45:53 +0000 UTCHi, starting using the Baka LE Aroused, Approach, Harassment, Drunk, Dialogue, & Defeat. Works of the most part, but some weird things pop up from time to time. Is there a Load order I should use for these?? Thanks
WCSG
2021-12-15 22:43:01 +0000 UTCDo you have a permanent fix for the babodialoqueconfigmenu disappearing bug ? and yes I know about the temp removing it from saves fix, but it just happens again on the next save. I'm on LE
Jonathan Perrins
2021-12-15 19:57:03 +0000 UTC로드 인카운터3 오크5명에게 항복할 경우 6P 애니메이션을 실행시키는데 6P애니메이션을 찾기가 힘드네요
2021-12-15 18:42:40 +0000 UTCSE 해봤는데 확률 100으로 전부 올린다음 2시간째 로드인카운터, 이벤트 인카운터가 전혀 안뜨네요. 새 세이브, 기존세이브에서 업데이트 전부 테스트해봤습니다. setstage도 만져봤는데 0에서 전혀 안되는...로드오더가 문제일까요?
2021-12-09 14:34:10 +0000 UTC오예!!
조폭네크
2021-12-06 16:44:02 +0000 UTC