SamuKata
JulioNIB
JulioNIB

patreon


Railgun glow issue FIX

I forgot a code enabled in few mods that was resulting in a kryptonite glow in railguns, today i fixed those mods, those are the mods affected:

Chainsaw: https://www.patreon.com/posts/73963635

Diamond Touch: https://www.patreon.com/posts/59523747

Dual Guns: https://www.patreon.com/posts/63196967

Gangsta Rats: https://www.patreon.com/posts/72149367

Godzilla: https://www.patreon.com/posts/53077436

King Kong: https://www.patreon.com/posts/50192438

Simple Bad Guys: https://www.patreon.com/posts/60559190

Zombies: https://www.patreon.com/posts/51293730

Comments

0

will do soon

JulioNIB

hey man could you upload scripthook temporary fix?

Hueva

didn't fully tested yet, i only checked the .ini files, all set to false, need to identify which of your scripts still with the issue

JulioNIB

idea as to what it could be?

David

ahh not now, sorry

JulioNIB

Hey, Julio. Do you think the aquaman mod and the green lantern mod can be one of your future projects?

hykle

ok

JulioNIB

im trying all this and its till there can i send you my scripts folder?

David

reequip the gun to remove a previous fx created before reload scripts action, remember that superman v2 also have this feature. i Downloaded and installed the actual batman version from patreon to make sure its the same of my code (1.0.8.6c) and its working as expected.

JulioNIB

ive done that and even disabled all mods except the batman mod and the glow still remains in the batman mod

David

ok, i checked and its fine, what happens is that some of the updated mods have the setting enable in their .ini files, so, you need to check one by one to see if the option exists in the mod Options menu and then disable it there, then reload scripts

JulioNIB

let me check

JulioNIB

still having the issue in only the batman maybe the problem is also there? all other mods are disabled

David

disable the option in the mod options

JulioNIB

still glowing in batman mod

David


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