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JulioNIB
JulioNIB

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Superman v2.2 basic update

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Superman v2.2 basic update

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Hey, sorry for taking so long. I sent it in the email as a google drive link because the original clip has too big file size. As you can see, I spawned ped with no ragdoll and it had infinite flying grab. After, I spawned ped with ragdoll and it detached/removed itself from the flying grab. Thanks!

For Misc

did you installed the ped models? check readmes

JulioNIB

Hey I just got the cool man-eater shark mod. When I click on megalodon or tiger shark it's the same default shark as the Ped for them. How do I get it to work??

Jacob Lindo

Ah gotcha

NaWa

if power is disabled for AI it wont be considered in AI melee or AI special lists, but you need to respawn the entity to refresh the already random list that was created when it spawned

JulioNIB

So im redoing a lot of my ini files. Peds like Omniman who have laser attacks disabled for AI are using them in AI melee/AI special Could disabling attacks for AI disable em for AI melee/special attacks?

NaWa

if you use Nibmods menu>Dev tools>Show peds health, you will be able to see peds max health, you probably will see a bigger value in max health while the health its this lower value, game have issues with values bigger than 65k

JulioNIB

I think it was about 18k, anyways I need to go and do some stuff irl, thanks for your help

CharChar

which value appears after reloading scripts and toggle powers on again?

JulioNIB

I set limit to 100k, and set the player max health to 80k

CharChar

ok, i opened the game to test, its working as expected... ctrl+n, superman v2.2, options, max health limit, set the desired limit value ctrl+n, superman v2.2, suits, choose suit ctrl+n, superman v2.2, suit config, current suit, change max health for player and/or AI ctrl+n, superman v2.2, suits, choose the suit again done which values are you setting? also, i set limit to 650k in my test, and the player max health to 100k, result in game was 34.3k of health...

JulioNIB

Yes, I changed in suit config after and reloaded scripts

CharChar

then you changed in suit config and then reloaded scripts? you know that setting more than 65k will probably result in wrong values, right? i will test again the limit thing

JulioNIB

I changed the maxhealth limit in the mod options

CharChar

gtaivscripting@gmail.com

JulioNIB

Let me send you a video of me doing it. What’s your email

E_MAN_C

Great thank you. I love your work you just giving me hours of great time just flying around

Daniel Johnson

basically hotkey system to change the actual flight pose anim, i will see later

JulioNIB

I usually just spend a lot of time flying around. So my thoughts are similar to when Christopher Reeve changes his hand poses when he flies across the globe in superman. To be able to change flight poses horizontally during a regular flight would be cool. Without having to go through the menu but having a shortcut like the forced poses.

Daniel Johnson

whare are your plans exactly?

JulioNIB

Yes, I have changed those to my preferences but I thought it would be cool to be able to change flight poses using the forced poses

Daniel Johnson

you tried the menu that appears when you hold G (keyboard) when flying?

JulioNIB

There are 3 forced flight States that you can use mid-flight to change flight poses. Is there any way to edit those? On the controller when you press left the pad and B.

Daniel Johnson

don't get what you mean

JulioNIB

Can you change the 4 forced flight states. For example can you exchange relaxed for another state?

Daniel Johnson

Oh thank you!!!

NaWa

i found a possible issue in move to target, i changed the method to make the FX appear for more time for player suit. but consider too that the FX visual depends on game lights, if sun is behind the fx, the fx is less visible (shadow)

JulioNIB

make a comment here when you send, sometimes the email falls in spam box

JulioNIB

ahh, so it's a fixed thing, i saw this only once in fat Thor by theDarthKnight send to: gtaivscripting@gmail.com

JulioNIB

I'll record the clip and say which ped has ragdoll and which one does not have ragdoll. But basically, some kwabz or darth knight peds have no ragdoll, it means that when you hit them they don't flop around and are just standing. Where can i send the clip?

For Misc

also, what you mean exactly with "has no ragdoll"

JulioNIB

record both issues

JulioNIB

i can send you a clip if you want,i just tested out the version where you first released flying grab. the ped stays on infinitely if the ped you grab has no ragdoll.

For Misc

and dearh hug attack didn't changed, but i will test

JulioNIB

I don't think its infinitely, even superman mod will auto detach after 5 seconds, i can force to keep attached, but results may go wrong due to the other entity actions

JulioNIB

didn't changed this too

JulioNIB

working in God of War now

JulioNIB

Suit Config

JulioNIB

was working before in superman v2.2?

JulioNIB

and why you would do that? this can cause low health bug... which option you changed exactly? there is basically three variables, one set the max limit possible (in options) and the other two (in Suit Config) set max health for player and AI with the limit specified in options...

JulioNIB

I changed the max health limit in options but still unable to set peds to have health higher than 65k

CharChar

Hey Julio something wrong with the laser. It keeps glitching showing no colours. I tried doing the laser colour thing you did but didn’t work

E_MAN_C

Question. Anyway to remove ai Superman enemies from having solar flare and instantly killing me lmaooo

Jake Ryan

Nice

AnoraxGayming

Mod is awersome .. love your work... Any new idea on future projects

Aditya Jain

Great work! I tested it and I encountered a bug where I do death hug on super peds and they're still moving even though they are in half. Also the flying grab from the first version could hold a super ped infinitely if the ped did not have ragdoll. Just wanted to know if you could somehow bring it back. Thanks!

For Misc

actually, in the version where flying grab was first released, it was possible to keep a super ped attached forever if it was a ped that didn't have ragdoll so i was thinking maybe it would be possible to keep a super ped attached forever somehow?

For Misc

Oh btw. Im not seeing the sonic boom as much. Did you lower the opacity? My peds have high hitforces so its strange i havent seen it Ill send you my Superman ini file in your email

NaWa

So from my tests Against normal peds, its fine. They will not detach at all Against another Superman AI: After a few seconds. * BUG: target will detach. No melee attack plays. * SUGGESTION: Perhaps if target detaches, a melee attack is played? I know its impossible to keep a super ped attached forever * BUG: If ur still holding the Flying Grab hotkey, you will perform a second Flying grab And then multiple normal attacks play Its good in short bursts. Just hoping for more improvement since this is my favorite attack. Its really complex and satisfying :P

NaWa

Oh my b

Jacob Lindo

i just posted about this here on Patreon.

JulioNIB

Is there a way to change eye laser color ?

Jacob Lindo

i didn't changed the behavior, so, shouldn't show different result

JulioNIB

* Flying grab unstable again with the default punch + laser option. More detaching * Heard someone wants Burn eyes v2 to be infinite held like the old one

NaWa

Thanks Julio! And thanks for fixing my shit!!! πŸ‘πŸΎπŸ‘πŸΎπŸ‘πŸΎ

David Muhammad

Alright thx

Jacob Lindo

Yes, reinstall to OVERWRITE the previous version

NaWa

when i click download it brings me to the superman version2.2 do i just redownload it and it comes with it? btw sorry if this is an obvious question but im new to modding

Jacob Lindo

YESSIRR

Subterfuge


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