SamuKata
BirdieMaps
BirdieMaps

patreon


Update May

Hey everone :)

Thank you so much for your support! I am still having difficulties to comprehend this excitement i feel when i think and talk about my Job. That's all possible because of your support ! So many of you are around since the beginning and this month is my 3rd year doing BirdieMaps. Even today i am still improving, getting faster and even expanding into different areas.
I also started to learn python and programming to make my workflow more efficient. Thanky again to all of you :)!


Price Increase:


Over the period of 3 years i never increased my prices, but the grocery stores did. It's time for me to think and plan a little more ahead but with the current inflation it's hard to even keep up with the cost of living. Since i started the amount of content and work and the quality of my content increased drastically and i want a price that reflects on that too.
I don't plan any further increases for at least 3 more years. The old Tiers are now tagged with [Legacy], are locked and can't be joined again once you left.
Your Current Tier is not affected by any changes to the prices and I will continue to release the content for the legacy Tiers as usual! - but you can change to the new Tier, if you want. I appreciate this by a lot. Thank you !

Supporter Tier:
1 € (NPC)- > 1€
3€ (Folk Hero)- > 3.5€
5€ (DungeonMaster) -> 6.5€

Comission Based Tiers:

9€ (Mage) -> 13€
15€ (Archmage) - > 20€
50€ (God wizard) - > 65 €

(The prices can change depending on your country and currency)



Whats up for the Future:

I will definetly go way deeper into the VTT experience and i have many plans to improve your gameplay. Our Kickstarter was just the beginning.


1) Soundeffects

With the Kickstarter project i was able to buy my first sound licenses. Those are unexpectedly expensive but I really want to go deeper this route. I think about making some basic sounds myself, too.

2) Macros and specialized Maps for Foundry

Thanks to my Kickstarter friends, I now have a couple of macros ready that i can use on maps. It will take a while to fill up a library with content. You can expect scripts that change the image of tiles, play sounds, or simple puzzles. All them as bonus content that you can use on any maps.
Falling cliffs, rooms that fill up with warter, functional drawbridges and more. The idea is to have modular elements that can be placed on the maps. With the macro you change the state of the object. This involves no animation and uses one small image per step instead. It should work without performance issues. Some other scripts will help you running the sessions more smoothly. You will be able to turn off all lights in one room with one click in the journal. No need to turn off/on each light bulb manually. Do you have any additional ideas for a macro, puzzle, placeable tiles?


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