SamuKata
Ropoductions
Ropoductions

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v0.3.0 CONCEPTS (I)

Hey, hey, people

How's everything going? Have you tried out version 0.3.0 yet? What did you think? We've played it several times already and spotted a few bugs and typos that will be fixed in the next patch. If you come across anything odd, please don't hesitate to report it (you can do it through Discord or right here if you prefer).

Anyway, today we wanted to share the first concept post for v0.3.0. We're kicking off with the character Munga, whom we introduced in a presentation post a few weeks back.

(On the left, the original concept of Atom, initially intended for version 0.2.0. On the right, the final design from Space.)

Munga is one of the key characters in the latest version. We wanted to introduce a potential ally for Amy who also leads her down the twisted paths of corruption. Like any dwarf, Munga is a proud character, hard to fathom, and pragmatic in both thinking and actions. Oh, and let's not forget, Munga has a scene all to herself.

Atom is one of the founders of Ropoductions and handles all the concepts. He also thinks in a sex-focused way and usually proposes each scene. To do this, he typically experiments with various poses. This is a preliminary test for the scene.

Ultimately, along with Atom, we decided to take this approach for the first phase of the scene. The idea was clearly to show a formidable Munga, so Amy can see that the girls can also display a 'dominant attitude' to get what they want.

Here's the corresponding image that appears in v.0.3.0 for that concept. This drawing, created collaboratively by Salamin and Space, shows a slight error: Munga is missing pubic hair. It also isn't animated as we initially envisioned. Crunch and time pressures (largely due to all the setbacks and tasks at hand) caused us to focus on other scenes. And this are things that we mean to have them fixed by next time.

And here's Atom's concept for the second phase. Where Munga is practically taking charge of the guard (and not the other way around!). Personally, I'm really fascinated about this concept. Hopefully, we'll see it animated soon.

Converting the concept into an image (IMG) was also handled by Space and Salamin. As a new feature for this scene, we've included an overlay portrait of Amy, which adds a lot to the scene. These small portraits of Amy have also been incorporated into other scenes, both new and old.

So that's all we've got to share about Munga's scene and its development process. Keep in mind that we're not only looking to extend the game but also to enhance what's already there overall. While we can't show a fully animated game right now as we'd like, we're still striving to bring you the best experience. This is Space, making some changes, like the shadows!

Well, that's it for today. We'll keep refining things in v0.3.0 and moving forward with the new update, the seventh one. We can already say that we have a solid and clear idea on which we're beginning to work. We'll keep you posted on more details in the future.

Thanks a lot for reading, playing, and being with us. Take care and stay very happy,

Ropo


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