SamuKata
noobert
noobert

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Rundown of Mod Content So Far

 

Add new Faction Called Noobtopia. 

  1. The leader is always called nobert
  2. They can give quests
  3. They have raidable settlements but they will always be hard raids

Quests

  1. Rescue Noobert
    1. This can spawn on the map where players need to send pawns to neutralize a threat and save noobert
    2. The reward can have a possibility of having noobert join
  2. Keep 30 augmented rats safe for 20 days.
    1. If more than 20 rats die during this period, two mech clusters will spawn
    2. On completion you get 10 reputation with noobtopia
    3. You may keep the rats and also receive 7-20 additional reputation
    4. You may get 30 new rats with a neurotrainer
  3. The Kings Gamble
    1. 5 high skill pawns without arms or legs join, they also have death acidifiers.
      1. over 10 days you will receive 3 raids
      2. If any of them die the quest is failed and three mech clusters spawn and all the pawns death acidifiers activate
      3. Upon completion you may keep the 5 pawns or receive 10000 silver
      4. We can have 3 versions of this so it may scale based on colony value
  4. Pledge loyalty to king noobert
    1. You will become an enemy of the empire
      1. Your reward will be cataphract armor
      2. Or 20 reputation with noobtopia
  5. Wild Nobertian 
    1. A wild nobertian with wanders onto the map 
      1. Wild noobertian has a chance of having a doomsday rocket and being berserk out the gate
      2. Wild noobertian has a chance of having between 1-20 foxes with him
  6. The Kings Gamble Part 2
    1. Take in two pawns with traits ugly, bloodlust, pyromaniac.
      1. They have higher mental break thresholds
      2. They have high combat skills (this makes social fights and berserk a headache)
        1. You have to take care of them for 10 days
        2. They are high valued prisoners of noobtopia, the capture crew go ambushed and want you to take care of them until they can send a shuttle to collect them
        3. You will be raided every 3 days until they leave on the shuttle (this means the player can hold them as long as they like max of 1 ingame year)
        4. Upon completion When the shuttle leaves a big mech cluster will spawn
        5. The reward will be 3 cataphract armor and an armor gland
        6. Or 40 reputation with noobtopia
      3. This also has the option of freeing them
        1. If freed the prisoners will give you a reward 10 days later
        2. You will lose 25 reputation with noobtopia
        3. Noobtopia may spawn a mechcluster on your base
          1. The reward for freeing them after 10 days is that they come back to join you with an additional high skill friend.
  7. Noobert Is Being Chased
    1. Noobert will skydive (drop pod) into the colony
      1. He is being hunted by mechs
      2. Noobert has a fox with him
      3. Noobert has high social, animals and shooting,
      4. He also has fearless trait and chemical fascination
    2. A mech cluster will spawn every 4 days for 16 days
      1. The quest fails if the fox or noobert dies
        1. If the quest fails you will become an enemy of noobtopia and they will raid you every 10 days.
    3. All mech clusters must be destroyed to complete the quest
      1. Upon completion noobert may join your colony as well as the fox
      2. You will gain plus 30 reputation with noobtopia


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