SamuKata
ButterManRed
ButterManRed

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A slow month.

Greetings and salutations to all who follow my work, pardon the day-late update, i'd love to ask how you all been, but i don't expect responses to these, it's great when i do get one however.

As for myself, it's been a bit of a slow month, i haven't managed to finish almost anything i've had planned! Though, i will list a couple of my ideas, and what i've done this month;

To begin with, LewdGuard's contributions as always have sparked my interest in releasing a Teratophilia submod, focusing on adding PoV support to monsters. Sadly, this of course, wouldn't work, without the PoV support of the player's race! This is where i've been taking a look at adding layers to PoV redux so LewdGuard can work uninterrupted (mostly), and trying to produce content for the PoV Redux mod. This also proved to be quite difficult, as even though i do have the Human and Floran graphics i had made, they are still pretty complex to convert to Avian and Novakid. Even worse, is when i consider that the Novakid body needs to be more detailed, speckled with "Little sparkles" to match the race's thematically. This may not sound like much, but in a sheet 3x the size of a normal Sexbound support, where i gotta change each frame individiually, to create sparkle animations within a moving body, it's quite the challenge. Not to mention a few other odds and ends. But enough with the excuses, what was done last month?

LewdGuard singlehandedly added animation supports to another 6 monsters, though not for both animation sets, they are very good, and i've tasked myself with necessary polish and completion of the animations, for monsters such as Wisper, Petricub, Lilodon (And it's PoV), Pteropod and more.

The Shoggoth race mod, the race project i'm part of, has reached a private beta, with a large compilation of new features, with room for even more, currently distributed via it's associated Discord Server, and it's been a blast working on it, hope you all can also enjoy a bit of Eldritch content and clutter.

Work on other things like trying to make a mechanic of "portable Sexbound Nodes" as shown above also has been made, albeit not meant for Fuchsia, the tests worked. Not at first, but alas...

That sadly sums up the work this month. I got more of a handful than i was expecting in my projects, and couldn't really share my time and patience between all of them, for that i do apologize. And lastly, do not forget to have a good one folks, a good day, month, time. See you all later, i'll try to post more about the incoming content! Oh, and don't forget to check the poll for the PoV animations here, to decide upon the details of upcoming PoV supports, and as always, feel free to comment and ask whatever you may. Peace!

A slow month.

Comments

I'm glad to hear you're making progress (albeit not as much as you might have wanted but progress is progress!). I also enjoy the GIFs. The poptop player model is gorgeous.

Engorged Banana


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