I've found a way to balance the "balance" system nicely. Namely, you need to do about 1/2 of the enemy's health damage to break their balance i.e. being able to staggerlock them, for a few seconds. However, for enemies with grey stamina meter(happens as a debuff when their stamina depletes), you only need to do 1/6 of their health damage. This encourages the player to tactically consider enemy's stamina, without diverging the player's attention from it(as the only thing the player needs to do to drain enemy stamina is doing timed block/avoiding getting hit.
I have bunch of things IRL coming up in the coming weeks, mostly school stuff, so I'll stop posting weekly stuff for a while; plz understand :)
On a side note, some of you are posting my stuff on certain reddit sites. I understand some players have finantial difficulties, and I'd love to see them testing my mod too, if they wish; however, if you want to share my stuff; share it privately. Spreading an unfinished version of a mod in public is extremely disrespectful to both the author and users. This doesn't make you robin hood.
If you keep doing this, I have no choice but to stop doing early access/beta testing in public on patreon, and instead sharing it among a small group of friends/known testers I can trust. I will still post dev logs on patreon, but I can't let anyone spread an unpolished build.
Damien Lazovic
2022-04-23 08:45:17 +0000 UTCDJLegends
2022-04-22 21:04:46 +0000 UTCDJLegends
2022-04-22 21:03:46 +0000 UTCdTRY
2022-04-22 20:54:49 +0000 UTCAnthony Meo
2022-04-22 13:41:28 +0000 UTCMarchosias
2022-04-22 13:26:28 +0000 UTCSirgilly1
2022-04-22 06:10:28 +0000 UTCSirgilly1
2022-04-22 06:09:30 +0000 UTC