SamuKata
dTRY
dTRY

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Parrying rework in progress

The balance system is almost done. Meanwhile I'm working on a parry system rework.

The new system takes more inspiration from Sekiro and AC:Odyssey. Regular parry no longer negates all stamina damage, it drains your stamina just as a regular blocking does. However unlike regular blocking, it won't break your guard when you have less than enough stamina to block the damage. This is similar to Sekiro. 

Parrying does both stun and balance damage to the attacker; the damage dealt will be based on the blocker's current weapon. 

When a parry breaks the attacker's stun or balance, a special sound effect will be played and there will be an optional slow-time + screen shake effect similar to AC:Odyssey,

Right now, I'm trying to implement a "perfect parry" mechanism. I'll write about its details soon.

I won't be updating anything in 2 weeks because of school finals; but I'll be working on the system whenever I have time, so stay tuned.

Parrying rework in progress

Comments

About 5 months ago; it’s more of a hobby to me now and it’s super enjoyable to change my game based on my own vision :)

dTRY

Man this is insane. Where did you start your journey in modding? It is crazy how people commit to something like that and change a entire game.

chaoticzocker

Take your time, all the best for your finals!

knight

Thanks for the update and good luck for your finals!!

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