SamuKata
tdg6661
tdg6661

patreon


FM23 Cheat Table Update 21

This table was designed for FM23 23.5.0.

Cheat Engine 7.5 is required to run this table.


What's new:

Improvements

Accelerate Player Development & Golden Generation


How to use this table (Please read this carefully to avoid any issue):


Other things to mention:


Password: tdg6661

If you're having any issues, let me know in the comments.

Comments

what features or new features do you have coming for fm24 table

NIGEL ZEMBE

No, sorry. It's really difficult to find it right now.

tdg6661

hiho. a question. is it possible to remove promises?

topperharly

Thank you ! Love your tables they so much better than the InGame Editor !! Looking Forward to what we can manipulate :D

Jaeggerjack

Thank you for your hard work as always.

KeyKey

Hello everyone! Just a brief note. The FM24 table will be released on November 6th, along with the FM24 full release.

tdg6661

No, just for the full release.

tdg6661

will you make one for FM 24 Beta ?

Mohammed Kasim

I'm sorry; I mistakenly believed that we were discussing player development. The On-Match Ability Modifier has so remained unchanged in this update.

tdg6661

But does adding these players still work, despite the application method being Clubs only?

Jered Rudkin

You can try these possible actions: - Try to restarting the game without closing the table. - Try to use the correct Table, which support your FM version. And check if you're not using FM Console or FM Touch. - Open the player profile screen to get the player's data. - Check to see if Update on Focus Change or Hover Tooltip is enabled under Table Settings; if not, right-click on it and send me the error message. - You can also use Search bar to get data from database. - Check the antivirus if blocking CE from debugging. - Change debugging options to VEH debugger (Edit -> Settings -> Debugger Options -> Debugger Method -> Use VEH Debugger) - Uninstall CE completely, reinstall CE. - Verify your operating system and its architecture; Windows 10 x64 and later should work with the table. Running CE on an x86 system is not advised as it will result in scripts not running properly.

tdg6661

for some reason mine doesnt work, i cant enter any values or do anything from above comments. all my values just say "??" i dont think mine works

Harun Al Salihi

Now you can add any type of items, and they will work together. Just click on Search in Item List to add an item.

tdg6661

Great update, loving it! Is there any possibility in adding the capability to boost performances for both club(s) and some specified players simultaneously?

Jered Rudkin

Allow me to consider it. People's ages (person database) are calculated in this game; it is not provided. I'm not sure how to do it using Assembly, but I can make it with LUA. Thus, it will require some time to complete, but it will be added as soon as I do. You might also try adding specific players to the item list.

tdg6661

No, you cannot make your player injured or change its period with this table. You may try to leave his fitness value at 0 and force him to play in a match to increase his chance of getting injured.

tdg6661

May I change injured days remain? Or make my player injured?

vTran

So that I can take out the age range separately...? Now that older players are boosted together, the first team is also less realistic when applying the ability booster.

마마마 라

I've been thinking about it for a while, but I'd like to have a feature that allows me to set the age range applied to the ability booster. (For now, it's only available when choosing a youth team.)

마마마 라

After selecting any clubs, find the item in the item list and make sure the "Use Filter" is set to false so that the script affects all teams in the club. That is only required if you want this item to use the Team Selection filter. Now I choose to remove that, both for Accelerate Player Development and Golden Generation, means now you can edit any options while the script is running. So, its ok!

tdg6661

Now i have to choose between first team, reserver/youth and youths in player accelerate... this means i cant accelerate all my categories at same time? :( Also: the instructions say about an Apply button (thats there in older version) but i didnt found one. is that ok?

Scheimann

thanks now understood

NIGEL ZEMBE

Each item now has its own multiplier / options, which you should add first by activating Search in the Item List. Every player's training update date will trigger the script once a month, and each player has a different update date. Therefore, you must wait a full month to see the effect on all players; this will not happen to free players and new players must wait until the following month to experience this.

tdg6661

please help the player progression for latest version is not working the multiplier option does not even show even after activation

NIGEL ZEMBE

Ok thank you. Yes, that's what I'm currently doing to improve hidden attribute, but to change the date of birth you have to activate the script each time and manually set the day, month, year. can we leave a fixed date (leaving the "X" activated) and browse the players with the bubble.

Larbi Bessaci

I apologize but I must decline. Although I doubt many people would use it, I do have a plan to create a script manager so that users can create their own custom scripts. Also, you can use his tooltip icon rather than going to the player's profile every time you wish to retrieve data from FM to CE. It would make the process even faster. Use your mouse to hover over the player's tooltip icon in Squad View on FM to get the data. https://imgur.com/MVce0Od

tdg6661

Most likely, yes.

tdg6661

Will you make a similar cheat table for FM24? Just wondering.

Nguyễn Hoàng Hải

It's true that I haven't tried it without the "s" in Sportsmanship, as on the game and the table the "s" is included. I'm going to test this without, thank you. I have another question, can we modify the date of birth with the same script ? usually you have to activate the birthday script, change the date etc. if I want to change to for example 22 players it's a long process.

Larbi Bessaci

Try to add this: if tonumber(Player.Sportmanship.Value) < 12 then Player.Sportmanship.Value = math.random(12,19) end The condition is that when Sportmanship is below 12, the script will generate a random value from 12 to 19. Do not delete record on Person Data -> Attributes or the script will not work.

tdg6661

the name is: improve hidden attributes. by copying exactly the same name as on the table and on the game, this indicates an error

Larbi Bessaci

What is the script name?

tdg6661

Hello, I tried to change the hidden attributes script by adding several, I managed to make it work on certain attributes but when I add : Sportsmanship. it generates an error saying that they not recognizing this attribute ?

Larbi Bessaci

Using a fitness value higher than 20000 (Superman = 32500) is something I do not advise. You will have a good basketball score, but you may see many players injured, and there is also a chance of our defender being stupid. It's best to put a reasonable value (12000–25000, good enough for natural games). If you're going to use it, use only on Striker. Put the Unique ID on the list below after setting the Application Method to Clubs or Players to use it on Clubs or Players, it works both for you and AI.

tdg6661

I have a question. The on-match player modifier (superman) is that correct. Like the given figures. It isnt consistent and the player gives inconsistent ratings. And does it work on ai players

king booker

Batch removal: remove multiple items at once. Yes, you can use the Is Active flag, the script will ignore items with this flag if it set to false. So it's a good choice if you want to avoid re-adding items several times, but if the items reach 32, you must replace one of them. I don't want to put any more numbers as it affect game performance, so 32 is fine.

tdg6661

Sorry didnt understand "Batch Remove" and One additional question: I was thinking of just using "Is Active? : false" if i want to remove a player from that list. This shouldnt cause bugs?

Muhammad Awais

And also, please do not batch remove the items because they will cause bugs; you can do it one by one. But if you wish to remove all items, just deactivate the script; it will automatically remove all items.

tdg6661

Hello everyone, just a quick note. I recently updated the file, so please redownload it.

tdg6661

Fixed. Please redownload the file.

tdg6661

Only the first 2 because they had some playing time & it happened in 3 game days only, Other would have followed the pattern but i reloaded the save. I can try again if you want.

Muhammad Awais

Is this happened to all players on the list?

tdg6661

https://ibb.co/0G9cDfp (Memory View) https://ibb.co/715B18J (Settings)

Muhammad Awais

Let me see your settings and please right click on his progress rate and choose memory browse. Please send me the picture.

tdg6661

Hi! I think it is something wrong with progress rate. I choose "x2" & my player went from CA 95 to 161 (His peak).

Muhammad Awais


More Creators