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One-key[MCM] Inspect weapons(2021.8.21 update)

At present, the list of supported weapons is as follows:

AX50 , Giat Famas , MK18 , FN P90 , MW Striker 45 , HK MP5 , IMI .50AE Desert Eagle , HK G36 , HK UMP , HK USP .45 , HK MP7 , Mk14 Redux , RU556 , AKMNV

2021.8.21 update : add weapon supported : Glock19x , AAC_HoneyBadger , QBZ-191 , MWEagle ,  MWRam7 , SigMCX


This mod is not a framework , just test(need MCMmenu Hotkey)

But you can add your weapon "Inspect weapons" action      by your self:

1.ESL data (you only need to specify the path from your mod weapon file“ WPNIdleReadyA.hkx ”A,B,C,D) 

2.Scripts data (you need to use CK to compile scripts)

Script source code in the zip file


I'm sorry, my C++ language is not good

if someone can use C++ to read the folder in the future, That's very touching

It's not that every user doesn't use CK

Just like BCR, loads "data/BCR" INI files.


One-key[MCM] Inspect weapons(2021.8.21 update) One-key[MCM] Inspect weapons(2021.8.21 update)

Comments

it does that for me too assuming its a bug

Jeremy Levesque

anyway to get this working with vanilla weapons?

Jeremy Levesque

Hey, after inspecting the weapon it plays the equip animation, is this normal??

Eric Lopez

Hello there! Equip animation intrigued after the inspection except the AX-50 SE. Is this a known limitation for now or a bug for me?

Nice addition! Thanks for your hard work! Looks awesome

Nyanzu


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