Trash Hero 2.9.2 devlog.
Added 2024-02-12 00:19:51 +0000 UTCNew Artworks
- Sid encounter victory art;
- Updated Allen x Ada art (The game version was the unfinished art).
New Story
- I'm adding a new patreon OC in the game. Ray encounter will be available as a Thieves Guild sidequest.
Mechanics
- Added "Leave" option after winning a combat. Now you can skip NSFW scenes instead of only having the "Dominate" or "Powerbottom" options. (This new feature is still experimental and may have bugs);
- Added a small tutorial for the attributes;
- Changed the Innate abilities again, I'll call it "Special Abilities" as it fits more. Now it will only unlock special interactions and it's no longer related to the combat, and with this change, it's possible to add new abilities for special interactions. Maybe I can create a future pool to decide new ones;
- Updated Game Credits and Fanarts Page;
- Removed quest and craftable items from the Inventory Tab - Some of the ideas we previous had don't seem so worth to implement. Keeping it simple helps me focus on the important features, so yeah, no crafting;
- Inventory System improvements - I changed several small details like the order of the buttons. The main goal is to make it way more intuitive and easier to use, and now I believe it's working better;
- Fixed the player being able to run during the combat against the mercenary.
Details
I'm also getting help with proofreading, so I'm improving the story in some parts and fixing typos.
For this and probably the next update I'll prioritize adding the patreon OC's to the game. After doing that, I'll continue to implement our new enemy. Later I'll check the item types, and since I changed Arthemis story, I'll add hypnosis ability to use probably on the prison guard instead.
That's it, thank you!