SamuKata
RaccoonThings
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Devlog and News

Hello everyone,

Here’s a quick devlog to share what I’ve been working on lately.

First off, I’m writing some new different encounters for The Warlock's Dungeon. I’ll go into more detail about those in a future devlog or once the next build is ready. I’m also planning out the next part of the dungeon, but I want to make sure everything (especially the enemies) is complete before moving on to the new map.

On a different note, I’ve been slowly building a side project in RPG Maker. It started as a remake of Ghost Wind, an old project of mine that needed some improvements (I created GW in a different engine in the past). I believe it’ll be an interesting project to share here once I have a playable demo ready.

One part I’m particularly excited about is that I managed to fully recreate TWD’s grapple system in this engine using some plugins and a bit of javascript. There are some limitations when it comes to frame-by-frame animations (which I’d like to include), but it's still possible to create something fun.

In this new story, the main character is a kobold criminal who dominates and steals from enemies. The original concept of Ghost Wind has been completely changed; now, you and your cat companion are on a mission to steal a powerful item.

So, basically the project combines Trash Hero's art style, Ghost Wind tiles, and the grapple system from The Warlock's Dungeon. Right now, I’m working on character busts for dialogue, NSFW art for grapple scenes, and implementing events.

That’s all for now. Let me know if you find this idea exciting. Thank you!

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