4th Dev Diary, New Investigation/Convincing System
Added 2022-01-18 00:10:36 +0000 UTC
Hello there! I'm one day late for my dev diaries and I'm sorry for keeping you waiting! In today's dev diary I'm gonna show you the quick changes I've made in the "Admission" tab and explain how the new Investigation/Convincing system works. I hope you'll like it.

Aye, so the "new" Admission screen is almost like the old one, except for a couple of changes.
- There is no more Hidden/Shown portrait system. From now one, all portraits will be displayed whatever the "GirlAvailabity".
- I added a "colour code" to quickly preview each girl's "GirlAvailabity" (White : Unknown, Yellow : Investigating, Orange : Investigated, Red : Recruited, Pink : Installed).
- On the right part of the screen, under the selected girl's portrait you'll find an "Investigation level" & a "Coercion level".

The "Investigation level" on this screenshot is at 0% meaning the girl availability is set to "Unknown".
Here's the new menu. Form left to right it shows:
- The girl "Investigation level", each new "Hack" adds a specific amount to it.
- The possible "Hack", each paid hack will unlock a specific piece of intelligence or stat. If you unlock all the hacks, the girl "Investigation level" will reach 100% and the "GirlAvailability" will switch to "Investigated". Otherwise as long as her "Investigation level" is above 0% it will switch to "Investigating". Each "Hack" has a different cost and some might be useful to coerce her, some might help you choose if this girl is really the type you need.
- The top square will show you an explanation about the hack or the coercive action you've selected. Just a lore thingy. The bottom rectangle presents you with the different girl's stats. Some hack will unlock specific stats.
- In the middle you will find the girl model. Note that the buttons on the right will be unlocked if you pay specific hacks.
- Then you have the different "Hack Results". This part is really important as the content will change depending on the girl's traits. It will give you hints to choose the good "Coercitive actions" to convince her.
- Next, you have the different "Coercitive actions". All actions cost the same but depending on the girl might have different effects on her "Coercion level". Read the "Hack result" carefully because a missed "coercion" will cost you money and will block all coercitive actions until the next day.
- Then finally, you have the girl "Coercion level". If by your actions, you can reach 100%, jackpot, you will recruit the girl and be able to install her in an empty room. However if you fail at convincing her, meaning you cannot reach 100% in one try (one day), as described above you will have to wait for the next day and use money again.

On this screenshot, you can see the result of the Ob/Gyn hack as well as her new "Availability", Investigating, as her "Investigation level" is at 10%.

And finally on this pic a fully Investigated/Convinced girl. The "Investigation level" on this screenshot is at 100% meaning the girl availability is set to "Recruited".
I would like to make the girl's facial expression change depending on the "Coercitive actions" you use. I'll implement it later once I'm decided if I keep a 2D model or if I switch to a 3D model.
And that's all for today, I uploaded the screenshots as attachments as I'm not sure you'll be able to look at them at their full size.
Let me know what you think of the new system in the comment section or on discord! See you next time for the new dev diary or on discord if you have any questions!
The second last attachment is the table to easily convince the girls. Do not download it if you want to enjoy the new system.