Hello, guys! Informing you about working process and introducing into Affection Data interface i rebuild recently.
I'm still busy with text and building events - working on that part is always the hardest. A lot of work being done, a lot of work is still needs to be done. Still not much to tell you about it, cause text means spoilers. In order to break the silence, i decided to reveal for you some information about changes i made to Affection Data interface.
The main function in AD is checking the affection meter which is in charge for "easier access" to girls and their responses for you. Another function this screen provides is gaining unique perks that all girls from the list have. You can unlock those by fucking girls adhering to the certain conditions that a perk requires and make life of Hades easier after. This system makes sex more purposeful and making intention for achieving it not just for the sake of fucking.
Mental Vulnerabilities are also sort of achievements that you gaining through talking with a girl and leading the dialogue to manipulating her in a way. Some manipulations can be gained by actions. If you achieved every vulnerability, the next time you talk with a girl, a hidden dialogue option will appear.
Not every girl needs affection to spread her legs for you, also sometimes you will need to lower affection (temporary if you want to), that needs to be considered if you're hunting for perks. To be more aware of the peculiarities of a particular girl, there's a "Personality" button that gives you quick image of a girl you're dealing with to play mind games more accurate.
If you not into that sort of thing, you can just click every single option and find a dialogue trope that you looking for that way, it's up to you.
That covers it.
I received a message for which i'll share the anwser with everyone. Patreon recording every patron who pledged me in the past. The ones who pledged me $10 before, and worrying that they will not get a beta-test build, you'll get it anyways - I'll send you PM.
I can't wait to give you the next build so you can play with the system. Also I can't wait to hire additional pair of hands to make it faster, but I'm sure we'll get this goal eventually. Speaking of which, you guys pledge me enough in the previous month to allow me to hire a programmer again! He dealt with a quite heavy tasks recently - improvement in the game's less lagging code is waiting for you in the next build as well.
Thank you all for your support, guys! Take care there!