In order we have:
The Hethinn Tribes
The Gehen Empire
The Acavii Empire
The Vyn Mahali
Each faction has a belief system they ascribe to which sets their Diet, Schedule of Daily, Weekly, or Yearly Rituals, and their preferred Holy Items and Forbidden Items.
As your characters get deeper into their faith, they will inherit traits along the path to devotion. Some characters will be only tacitly involved, going through some motions for occasional positive mood buffs but still engaging in forbidden acts with no regret, tolerating all the people around them. Others will take a hardliner approach towards total devotion, becoming ecstatic at rituals and deeply burdened by their breaches of conduct.
There is also a spectrum of tolerance in each faith for people, items, acts, and ideas they might object to.
The Acavii are polytheists, who see the gods of other faiths like the Hethinn & Vyn as being comparable, at least lesser gods in an extended foreign pantheon beyond and lower in importance than their own. They teach that the Regis Trium, the rule of three emperors, are the divine conduits of Godius, the highest of the gods and maker of the world. They also claim that their empire is unique among all people, a branch of divine Rome, looking for a way back home.
The Gehen have been recently theocratized by a tyrannical dictator messiah, Rhyger, who claims to be the living conduit of a single divine deity which made the whole universe, and demands total obedience from all living things. No other gods or rulers may come before him. Those born to the Fragment are cursed, their sins in the world before binding them to bodies in place between paradise and damnation, where their final act in this life must be to shed evil clinging to their souls or they will be devoured by the dragon that guards the sun, their gate to paradise and eternal life among the golden army of the divine.
The Vyn hold that Morgana Fragment is a paradise to which the children of Malali and Bomogo were rescued thousands of generations ago. Those who were brought here from the third world are born pure, and any desperation or misery is the fault of their arrogance and greed. They rid themselves of this bad energy through spiritual cleansing and adherence to the cleansing pain of the father's whip, or the kindness and mercy of the mother's waters.
The Hethinn are most familiar with their ritualistic traditions among a host of gods they view as an extension of their families as opposed to exalted deities. The gods are pesronal, each person aligned to one or more through blood relation, inheriting some heroic passions and abilities through their belief. Offerings are left and art dedicated to the gods as a means of tying oneself legally to the land and rites to rule the tribes. With no central authorities, their witches and priests live among the people as equals, guiding traces and officiating events.
Most people on the Fragment belong to one of these big 4 faiths, while Raiders and Rebels belong to one of the splinter factions and cults. A few free cities and towns may hold no faith at all, inviting many or none at all.
Learning to avoid offering an Acavii trader some Gehen Holy Water will be a major part of the social relationships in the game. Such faux pas might derail a political alliance or turn away a prospective new recruit to your party.
Art created by Allegra and I to get a sense of the final imagery we'll use.
Thomas Rogers
2021-03-22 02:31:42 +0000 UTC