SamuKata
RadianHelix
RadianHelix

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Character Creation! First Draft

The only panel missing now is the equipment manager (where you would spend points on gear that isn't attached to your starting origin story: such as adding a pure water bottle to a librarian, or swapping the hiker's backpack for a knife.) I have a lot more work to do making the inventory system performant which is whole can of worms, so I'll leave it til implementation later on.

But the layout is there, even with loreum ipsum in place for a lot of the XML elements that are awaiting a finalized XML system. You can expect to see this page with an animated gif or two in the future as the randomize function comes into play, and we can show off the diversity of appearances. 

Overall, it's a bit more crowded than I wanted, but the important details are nice and listed out, they're clear, concise, and the popup tooltips will really empower this system to be informative and comprehensive. No too overwhelming for a beginner but still rich with information a veteran might want (which health traits lower walk speed? Bad Back? I do/don't want my 60 year old swordsman to be relegated to the back lines!)

Appearance generator could still benefit from an overhaul, but for now its okay. 

The Scenario Editor will probably receive the most changes. It will be a non-stop iterative process over the next couple years before we get to a release of EA, as the scenarios iterate and adapt to changing situations in development. 

Overall, it's not a bad May! 

What I'm looking forward to most this last week is a glance at the procedural terrain generation and the ability to drag out cliffs and buildings in the editor. This has been a huge milestone for the last year as we reconfigured Unity for our game and made our own tools for layer sorting, collision, navmesh generation, and lighting. Now finally programmatically laying out walls and terrain, which was another major milestone. 

After this milestone, real gameplay can begin emerging as we link the jobs driver (currently operating in a blank greybox world to test) to the environment and level layout project. 

Then after that we'll merge the UI project and the game will take a quantum leap into a unified project that contains all the disparate WIP elements under one roof. That's when the real fun begins to pick up, and it's less laying the foundations and more game design. 

Character Creation! First Draft Character Creation! First Draft Character Creation! First Draft Character Creation! First Draft Character Creation! First Draft Character Creation! First Draft Character Creation! First Draft

Comments

Definitely starting to get somewhere. Little by little every day.

I had no idea that was a thing, but yeah, the same way FarScape is kindof a "transportation to another world where the protagonist must learn to adapt & survive," so is Morningstar. :) A little more to it than that, but there ya go!

Very nice!

Sandwich247

Good job it all looks great! I think I might have been reading too many low quality isekai web novels recently, those test stats instantly made me think of one lol πŸ™‚.

Hpf3


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