Quick demo of the overall composition and flow of the UI, from the temporary splash screen through to character creation and a mock in-game menu with temp assets.
You can see the general flow of the UI and its accessibility. Morningstar is a game where characters have moods, health issues, motivations wants & needs, faction and religious beliefs, and relationships. All in addition to production workshops, jobs, and inventories to manage.
Making that easy an intuitive to use has been a challenge, but definitely starting to get somewhere.
Made a lot of progress overall. The goal is to have all the menus in the game laid out in the next few months, with integration to the main project after that.
Sandwich247
2021-06-09 20:23:55 +0000 UTC