FREE VERSION 0.3 - HERE
PAID VERSION 0.4 (tier STUDENT and above) - HERE
info about every Version - HERE
Hello!
We've been asked to share more about the technical side of our work. Here’s a bit of history and an update on what’s currently happening:
Right now, we're getting external help because it’s clear we might have made some wrong decisions. We want to identify and fix these issues now, at the beginning of the journey. We also want to relieve our artist, who has been our main assembler, so he can focus more on drawing.
Until today, the recruited person has been getting familiar with the project because getting into someone else’s build is quite challenging.
We'll likely need to rebuild the game for code optimization, but for now, I think it’s a manageable hurdle that shouldn't significantly affect the release of the next update.
If everything goes well, the game will run better, and we can focus more on the art in future updates.
How did we end up in this situation?
In September 2022, we decided to make a game. There were three of us. We were already working on another, simpler project, so nothing seemed amiss.
By around February 2023, we had been working slowly but had settled on the general idea, characters, concept, and mechanics. We had a rough idea of how it should all look.
Here are our first concepts. I posted character sketches on Discord.



The text/story was ready around the same time. There were no issues because we used our old drafts, adapted to the genre (originally, the story was darker, more serious, and without different races and monster girls).
From February 2023 to around September 2023 was a problematic period where the coder seemed to work but kept delaying, not showing any results (sometimes sending some videos). By plan, the first version of Nix should have been released in June 2023.
In September-October 2023, we finally parted ways with the coder. We received nothing from him. Did he do anything? Who knows. Apparently, yes, but the fact is we got no build.
There were two of us left. We looked for ways to continue. We found our current engine. It’s visual, although inferior to Unity (e.g., many softlocks are engine bugs that might not occur if you replay the same actions in a new playthrough).
And so, until the upcoming update, we did everything together.