Hey! Hope you're all doing well. First, I'd like to clear up a few things.
The release date schedule for update 0.045 is coming next week, right after the last paid post on 10/15.
Yes, some people have had concerns about the content. Let me repeat: this game is heavily based on the amount of content. But that doesn’t mean I’ll be dropping updates like 0.3 back-to-back. That one took time to plan and produce, and I’m working on something similar but even more complex for later. But obviously, I can’t just throw everything out there at once. I need to pave the way first. What does that mean? If you liked the idea behind 0.3, you’re gonna love what I’m cooking up. But unlike a few months ago, I’m now releasing consistent updates that let me polish things up. Don’t forget, this project has only been around for half a year.
No, not all characters are going to have the same development focus. Some will want to be more dominant, while others will explore their own fantasies. But they’re all going to have their own charm.
Yes, all characters except one will have a similar development arc as the initial one. The idea is to use Glair as a template, going through all the stages, and then develop the rest one by one.
And to the guy who keeps DM me everywhere (Not sure if you're here too): no.
Okay, with that out of the way, let’s keep it simple. I’ve noticed it's better to just do it and show it rather than explain it in detail.
How will the story be told? In two ways: through conversations at different stages with key characters and in a comic-style story format. I plan to introduce characters like that, and when their stories unlock, I’ll tell them that way too. I think it’s a good pace.
Stats? Yeah, they need a rework, or more like a small rearrangement, to make some interactions clearer. Obviously, their focus is fetish-driven, and that’s the point. The most important stats are the MC's, and the idea is for him to “discover” how things work.
Curses? Yes, initially I had planned a base story with six branching paths. But at some point, I realized it was getting out of hand. So, I thought it over and decided the initial part would develop the whole opening story and the main characters up to the final stage of each one. Then, with linking characters, I’ll introduce a different path.
Each curse the MC unlocked after his first time has a purpose and a solution. At the same time, the idea is for them to evolve his skills, transform his status screen, and complement his race, which in turn may or may not affect the women depending on the path taken (In a physical way).
There are several curses, but the initial paths will be three, and each one involves a different story, a different perspective, and a different ending.
Then there are two additional paths: one similar to the others, and another one that will come after version 1.0, which is the most ambitious and covers everything so far, serving as the “true ending”.
It sounds like a lot, and yeah... it is. At least a year of development. The longest part will be from version 0.1 to 0.25, where I plan to develop most of the core characters.
Ahh, sorry, I rambled again.
There won’t be a post on Monday, but on Wednesday.
This weekend I’m disconnecting from everything to work in peace.
_roasDev
GooseElite
2024-10-11 11:37:15 +0000 UTC