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Daniel Hickox
Daniel Hickox

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Blender GeoNode Assets

Blender Geometry Node Assets

My Geometry Node Assets are a collection of modifiers/custom nodes for Blender that you can import as an asset library. 

It is my opinion that it is easy for a GeoNode setup to try and do too much. My approach to making modifiers is to think of them as tools in a tool box, and while working on you scene you will often use several tools in combination rather than one 'super-tool.' Many of my modifiers are simple enough to allow for many generic combinations, while others are individual pieces of a modular set and were specifically built to be used in a stack.

My hope with these tools is that they will help you to make what you want, because a tool is only useful when using it achieves your result. With that in mind, I have put a lot of effort into ensuring that only the bare minimum of stylistic or creative choices are hard-coded into the modifiers. Several of the modifiers require 'template' objects or a collection of instances to copy from. The design and style of these element is up to you and will be transferred to the final mesh.

As to the nodes themselves, some were made as solutions to specific problems, such as modeling plants or buildings.  Many of them are setups that I caught myself making and remaking in multiple files, whenever that happens, I try to make note of it as a good potential asset.  Most of the nodes in the collection were extracted from my own project files, with a few (or many) features added.  Each node is a tool that I have found useful for creating something, at some point in time.

The collection currently contains 75+ nodes, which range from debug tools...

...to deformers...

...to building tools...

...to generators.

Due to my interest in Tech-Art for games, most of my nodes also create exportable UVs and avoid solutions that require high poly counts.

An interactive list with an overview of every node is available on my website.

Explore the Nodes

Videos about a number of the nodes and how I use them are available on YouTube.

LooseEdges on YouTube

My hope is that these node groups will be of use to you in your projects. The Original Set of nodes is still available for free. However, I would greatly appreciate your purchase of The Complete Collection it is much improved and is where all future nodes will be added. Your support helps to make the time I invest in developing these nodes worthwhile.


Versions of the asset library are available for Blender v3.6 through v4.5.

The Complete Collection is required to access the following:


Free Version

Please note that this is the original free version of my Geometry Node Assets, it does not contain my newer nodes or updates for Blender versions beyond Blender 4.0.

Documentation

For documentation about the nodes, please visit this page on my website:

https://danielhickox.com/nodes

From there you can browse an interactive list that contains every node with descriptions, node settings, and demo videos of the nodes in use. 

Installation Instructions

Download a DJH_GeoNode_library.zip file.

DJH_GeoNodes_library_v10 (Blender 4.0) - Free.zip

(additional versions below)

Extract the DJH_GeoNode_library folder from the .zip file to a convenient location on your computer.

In Blender open the user preferences, and select the File Paths tab. In the Asset Libraries section, click the '+' to add a new library and browse to the DJH_GeoNode_library folder that you extracted from the .zip.

Once it has been added, you can double-click on the library to rename it, I prefer to remove the '_library' suffix.

If it was installed correctly, in your asset browser, you'll find a GeoNode catalog that contains all the modifiers.

Older Versions

DJH_GeoNodes_library_v9 (Blender 4.0) - Free.zip
DJH_GeoNodes_library_v8 (Blender 4.0) - Free.zip
DJH_GeoNodes_library_v7 (Blender 3.6) - Free.zip
_download_notes.txt

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Blender GeoNode Assets

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