
Howdy, Commanders—
Cole Mercer here, broadcastin’ from deep inside the Vault.
Back when Reactor Ops first launched the Hangar Vault system, the goal was simple: give players a place to stash their models and use 'em as search filters. But y’all had bigger plans — inventory tracking, paint status, export tools… the works.
Well, this update makes good on all that.
Reactor Ops v0.9.6 is now live for supporters in preview — and it's bringin' some long-awaited upgrades to the Vault and beyond. We're talkin’ full-on collection management, multi-import support for forces, and a brand-new unit-level chart that tells you exactly how hot your mechs run.
Let's break it down.
Reactor Ops v0.9.6 introduces expanded collection tools, improved roster management, and a new chart for unit-level heat efficiency.
🛠️ Hangar Vault Upgrades – Collection Manager View
Your Vaults can now do more than just filter units — they can track your whole collection. Supporters can store up to 500 models per Vault, while free-tier users get an increased cap of 50 models per Vault.
Inside the new Collection Manager view, you can now:
Enter quantity for each model
Track paint/hobby status
Label model type (plastic, metal, 3D print, etc.)
Add notes for custom loadouts or squad names
Clone Vaults to quickly branch variations
Export Vaults as Excel spreadsheets for backup or printouts
Whether you're organizing your backlog, managing a painted collection, or pre-sorting units for campaign use — the Vault's now got your back.
🧩 Import Multiple Saved Forces
You can now import saved rosters without wiping your existing force. Imported units are added to your current roster — up to your limit (20 for free users, 60 for supporters). If the combined total would exceed that cap, you’ll get a clean toast error with no data loss.
Perfect for merging recon teams, attaching allied lances, or building out larger campaign rosters.
♨️ New Heat Efficiency Chart (Classic BattleTech)
This new chart shows you how much heat each unit generates when firing all its weapons, compared against its total heat dissipation.
Red bar = heat generated by a full alpha
Blue bar = how much your sinks can handle
Use it to ID the scorchers in your force and plan around heat spiking turns and cool down turns.
That’s the payload for 0.9.6 — a small but mighty drop that sets the stage for what’s next.
Campaign tools are on deck.
Until then…
—Cole Mercer, Chief Reactor Engineer