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DXOverlay 2.0: XSOverlay & OVR Toolkit Indicator for VRChat

Show your friends when you have the Overlay open

Integration with XSOverlay, OVR Toolkit and WlxOverlay-S directly into your VRChat via OSC.

Open your overlay and bring a different experience to yourself and everyone around you. Completely futuristic and easily customizable and with a toggle to deactivate whenever you want.

-Halloween Overlays-

6 terrifying screens & 1 haunted Keyboard

Make your Halloween 2024 spookier than ever with this DXOverlay Overlays!

-Easily Customizable-

With 3 different screen prefabs, customization is incredibly easy.

The project includes custom monitor shader that allows for easy color changes and PSDs for modifying the desktop,keyboard and clock textures.

On top of that prefab allows for effortless addition or alteration of monitors, even including a horizontal monitor.

-Requirements-

-Supported Overlays-

-Terms of Use-

-Credits-

-Contact-

If you have any questions, just join my discord and ask me, I'll be more than happy to clarify your doubts.

Discord

Thank you very much for your purchase

Don't forget to leave a review
If you need support or have a suggestions you can join my Discord group

Download Prefab:

DXOverlay V2.0.0.unitypackage

How to install

Text tutorial

  1. Update your SDK to the latest version

  2. Add VRCfury to VCC using the link below and import into your project

  3. Add VRCFury into your project.

  4. Import the DXOverlay.unitypackage into your project.

  5. Navigate to the folder _DX > DXOverlay.

  6. Drop the DXOverlay V2 Scene into the hierarchy.

  7. Choose the Overlay you want to use

  8. Drag it to your scene

  9. Click on the three dots next to the DXoverlay v2 scene

  10. Click Remove Scene and then Don't Save

  11. select the chosen overlay and reset the position to 0 0 0

  12. Drag Prefab into your avatar.

  13. Use GameObject Clock to position the clock on your wrist and change the scale to match your avatar.
    To put it on your right wrist, simply drag the watch onto your right wrist.

  14. Use GameObject Screen to position the screens in front of your avatar's face, in the same place your Overlay normally opens and change the scale to match your Overlay size.

  15. Upload Your Avatar.

  16. On VRChat select the avatar you just uploaded

  17. Open the Radial Menu.

  18. go to Options > OSC.

  19. Make sure it is Enable and also Reset Config

  20. Done

How to update without losing your customization?

When importing, make sure to uncheck the Materials and Textures you edited.

How to Customize

  • Use GameObject Clock and GameObject Screen to change position and scale.

  • To change the color of the Screen go to the folder _DX > DXOverlay > Assets > Material.

  • You can find the PSDs in the folder _DX > DXOverlay > Assets > Texture.

  • To change the screens or add more you must do this in DXOverlay 2.0 > Armature >World Rotation > HipRotation> HeadClone > Monitors > Anchor.

ChangeLog:

V2.0.0:

  • Addition of 9 more Overlays, now having a total of 12

  • Optimization, now having just 1 Skinned Mesh Renderer and 1 Material

  • Clock now shows real time (only in worlds with audio link)

  • Audiolink Support

  • Animation when muting to activate the earmuffer added

  • Curved Monitor support added

  • Parallax support

  • Adding a Toggle to disable the overlay on your view

  • Easy customization

  • Adding more application icons to screens PSDs

  • Drawing App Screen Added

  • 2 Ultra wide screens added

  • Automatic aspect adjustment system added

  • VRC Package Verificator by ikeiwa to help verify that the project has the correct version of VRChat SDK and VRCFury

  • Addition of scripts that help with installation, with the system of attaching the Clock to the correct hand based on position.

V1.2.3:

  • Addition of 6 Screen and 1 Keyboard Halloween Themed

V1.2.2:

  • Convert Constraints to the new VRC Constraints

V1.2.1:

  • Add Discord Texture For monitors, made by Nyuchi

  • Now the Keyboard is shown correctly to other people

  • Textures now have the correct configuration respecting aspect ratio

V1.2.0:

  • Now when you open the Overlay while walking and then stop, the Overlay will stop in the expected position

  • The overlay will appear in the correct position for latejoiners

  • Typo fix

  • Screen shader will look right if someone blocks the shader.

  • Parameter optimization, from 4 to 3

  • Logic re-done to accommodate any future overlay

V1.1.0:

  • Restructured PSD

  • Right hand Support for the Clock

V1.0.1:

  • Folders Reorganization

DXOverlay 2.0: XSOverlay & OVR Toolkit Indicator for VRChat

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