Pregnancy started
Added 2021-06-12 13:22:33 +0000 UTCThe art is done for pregnancy with 8 months of art, all stolen from medical textbooks! Although, considering the DAYS I spent resizing, changing, and touching-up the images, it WOULD have been faster to just draw it all myself. Lesson learned for next time. So, pregnancy meshes and rotates with the internals, but should never be considered anatomically correct! I had to stretch reality to fit it into the space. It also blocks the male anatomy when over 5 months pregnant... I was going to disable male-pregnancy to fix this but then thought 'what if a pregnant man is someone's fetish?'...
Two main issues remain: ALL the bottom clothing doesn't match, so have to redraw them, and since this is a 'daily' game the pregnancy time will have to be reduced or you'll never see it. Could have time-progression be a setting in the menu... The internals only show when you enable X-ray, but I'm also thinking about a setting to always hide the baby, so you can admire the round belly instead, if that's your flavor.
Here's an image. Luckily, since it's just internal anatomy, similar to any medical textbook, the post can be public! Also, I fixed the bondage mask starting 'open' so that's why it happened to be on as well.

I've also been spending a week or so each month on my HTML5 game. The major addition is the Inventory system working, so the hundreds of items can be sorted by types. So far I have: All, Tools, Food, Crafting, Farming...
I've started the 'crafting' system, but it will remain basic. There are only 4 slots and location matters! So, -none-vine-stone-staff- will craft a hammer, but -none-vine-staff-stone- will craft a shovel. There will be a text display to tell you, and likely some kind of 'recipe book' later.
Each terrain you search yields up to 3 types of resource. Owning a Tool speeds up searching but when in hand it changes the terrain, as below, the path is being built with the shovel. Also, got the path to auto-update based on surrounding path tiles. You can eat food to refill 'hunger' and there is also a day night cycle working!
Oh, yeah, I also switched back to a normal grid format. The staggered one WAS more challenging and fun, but then I realized I'd have to draw 400% more art for all the weird connection angles. No, thank-you. So, back to a normal grid. I did randomly stagger the trees instead, so it looks less grid-like.

See you in 2 weeks!