SamuKata
SlingBang
SlingBang

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Skin Color Progress 5

Spent most of the week trying to find and fix the increasing amounts of graphical glitches. Some, like blending around the nose, eyes, lips is easy to find, although time-consuming to fix... Should I touch up hundreds of images, or touch up the Originals and then re-color them all... Which takes less time?

Other glitches were more annoying... There was white showing on the cheek, but only on dark skin colors. No amount of blending fixed it. Finally realized the alpha of the original cheek image (made 7 years ago) was 80% not 100%, so blending just moves the 80% around... and it's the throat image below showing though. It also was showing on lighter images but just not as noticeable. This is also happening on some bum images, but that's harder to fix since they're animated frames that can't be resized, so I can't move the color down to cover... Still working on that.

A really weird glitch was the eyelids. (as seen in the image below)  Much more noticeable on the lighter skin colors and only when no makeup. So, I never even noticed it because I was doing all my testing on the darker tones. These don't match because either: I actually used the wrong math to change the color shades, or (as mentioned in the previous post) I didn't incorporate the eyelids into the new graphic scheme. So they still use two image-sets (makeup and none) but the face does not anymore so they don't match... I can't mass-fix this. If I want to keep the program-code untouched, I need to individually touch-up each eye image.

The image shows the eyelid glitch and the blending issues on some noses. You can also see the pregnancy images are not done yet. The hand-with-the-card image randomly keeps resetting to the default skin color... but, that is likely just because I'm changing skin colors on-the-fly...

On the bright side, because I've been combining images into large sprite-sheets and removing the duplicate makeup art, the game size has only increased about 10MB and the memory usage has actually decreased since the graphics-processing is more efficient that way!

Still hoping to have it all working by June, including requisite functionality to change skin-colors. Fingers crossed!


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