Thank you to everyone (Patrons, friends, family) who provided feedback on the the first draft. Here's the second draft, which addresses the feedback listed below.
I would love to hear your feedback on this version as well. It's a constant iterative process!
V2 Changelog:
The initial segment about spatialised audio has been cut down heaps. This is because the video is about raytracing, but the raytracing segment starts at 2:40, which is too far in. In this version the raytracing segment starts at 1:48, which is much better but I'd still like to cut it down
Added an explanation about why rays travel away from the player, rather than towards them (like sound in real life)
Many script adjustments to remove unnecessary sentences and streamline the video
Various animation timing improvements
Added "You" and "Jamie" labels above the people in the office intro
Replaced 'none' and 'max' with 'quiet' and 'loud' on the reverb cube
Window now appears correctly in the rain scene (and rain un-muffles correctly)
Thicker rays in the rain scene (easier to see on mobile)
Brighter world for the permeation segment
Changed ray colour to orange in the permeation segment
Added a sentence about dot shapes in the deaf segment
Still on my todo list:
Add text labels to better connect the visuals with what I'm talking about
At the end mention the demos are 2D, but in game it's actually 3D - tie it back to the intro where I say our brains can locate sounds in 3D
Replace music in the reverb segment with a simple beep sound so it's easier to hear the reverb changes. Pause between each sentence so the beep sound can be heard clearly
In the permeation segment, mention materials affect permeation and reverb as well, but I haven't explored that yet
Move the camera around more in the reverb segment to zoom in on what I'm talking about (pillars appearing inside the building, rays escaping outdoors)
Brighter / more interesting scene for the deaf segment
Polishing:
Stick my sound dampening panels on the walls, grab all the pillows and lounge cushions in the house, and record the final script
Update the timing of all animations to match the script - no freeze frames!
Add diagonal transitions between segments, like in my crepuscular ray video
Increase shadow resolution
Test recording in 4K
Thanks again to everyone who provided feedback!
Vercidium
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