SamuKata
vercidium
vercidium

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Demos, New Features and a Drawing Tablet

The VE repository now has a new structure that better separates the core engine from the demos, games and devlog animations.

Instructions for accessing the repository are available here (paid Patrons only).

The video above shows each demo within the labs project. More images and videos are available on Dropbox.

Solutions

There are now 5 solution files:

 

Most of the interesting code is in the demos solution, which contains multiple projects:

 

Keyboard Shortcuts

There are some common shortcuts across the projects:

New Features

Check out this cool triangulation-dissolve effect that I'm using in my next youtube video:

I've also created an OpenGL Screen Recorder that asynchronously reads back each frame that's rendered and exports them as PNGs. Then I can use ffmpeg to collate them into an MP4 video file. It's not finished but I may use it for automating devlog recordings in the future.

Screen recordings are available on Dropbox

I've also rendered a cloth using the same gl_VertexID approach from the fern + terrain videos to create the mesh and animate it in the vertex shader:

Drawing

My graphics tablet arrived last week and I've loved using it. I'm learning more about lighting, materials and colour, which will carry on into my engine and rendering projects.

My goal is to draw the grass, plant, wood and rock textures for the low poly renderer. Here's one of my drawings so far:

That's all for this post. See you next time!

Demos, New Features and a Drawing Tablet

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