Game Mechanics improvement - Grinding
Added 2019-05-20 21:54:42 +0000 UTCHey guys,
Since we are doing some experiments and improvements of the gameplay in the back end (as I've said on my previous announcement release is on September).
I would like to conduct a poll if the game is too grindy *or it only feels grindy as it lacks guidelines and story quests which is underway.
Suggestions will be heared also in the comments section.
Comments
Ofcourse!
2019-06-08 05:05:48 +0000 UTCgood graphics !!! u guys going to finish this right? :(
2019-06-08 05:05:23 +0000 UTCHi Alocispep, these are not in low priority but in the works now! (in my separate test game file) Thanks alot for bringing that up and it has been brought to me many times. Though the release of these will not be during this time, thanks for providing your feedback. 1. Income through other channels are in the works but will not be release by may or june. 2. minigame that rewards lust and love points. 3. repetitive scenes will be converted to one time and will be included in the new "gallery" option. ~ so many to mention as the game improvements on my previous announcement will be performed during July and August. Thus patreon page will be paused during those stage. I'll be posting a roadmap of our game mechanics plans and progression soon.
2019-05-21 08:01:19 +0000 UTCPersonally I find the school days at this point to be a pain in the ass specifically because there is nothing to do during the school day; thus this aspect is likely fair but lacks quests. The money grind however is a different story. Going to the store to work every night and running around checking areas grows old very fast. I'd say the game so far isn't too grindy, except for the money grind. Maybe an alternative way to gain money for some diversity or something more like a mini game that rewards you with more money for doing a better job? Low priority I'd say, just my opinion for the future.
Alocispep
2019-05-20 23:22:27 +0000 UTC