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Creative Shrimp
Creative Shrimp

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Super Noise for Blender | Freebie

An iterative procedural 3D noise pattern, great for rendering displacements such as primordial formations, sediment and rocks and also volumes (nebulae and such) in Blender.

Authors: Gleb Alexandrov and Aidy Burrows @ Creative Shrimp

Nature is pretty noisy and chaotic - but it's a pretty super noise all things considered. Here's a simple but powerful setup to help take the default texture noise to the next level.

Useful for SOLID, LIQUID and GASEOUS states of procedural trickery.

In fact we used it extensively in our recent Nebula course!

For more information visit CreativeShrimp.com


Welcome to Super Noise v1.0 for Blender!

An iterative procedural 3D noise pattern, great for rendering volumes (nebulae and such).

Authors: Gleb Alexandrov and Aidy Burrows @ Creative Shrimp


Discord Community

On our Discord channel we created a section for chat and support, we’d love to see you there!

Here's our Discord channel invite :https://discord.gg/nNReRkzWsh

Please don’t hesitate to get back in contact with us, if you feel there is something you’d like to see us shine a light onto or elaborate further on a given subject (there is always room for bonus content!). Really we’re ready to take onboard any feedback you might have for us!


Contact

Aside from Discord also feel free to reach out to us at our details found here :

CreativeShrimp.com/contact

We also have twitters!

twitter.com/gleb_alexandrov

twitter.com/AidyBurrows3D

And twitter alternative - mastodons!

https://mastodon.art/@gleb

https://mastodon.art/@aidyburrows3d


Performance

Render Settings > Volumes > Step Rate and Maxsteps

Low Settings: Step Rate 0.1, Max Steps 64

Medium settings: Step Rate 0.01, Max Steps 128

High settings: Step Rate 0.01, Max Steps 256-512


SuperNoise 3d - What to tweak?

Feel free to check out this Super Noise video.

Mapping

Noise 1 Scale

Noise 2 Scale (the value of the white flag in the Color Ramp)

The ratio of these 2 scales (of the 1st and the 2nd noise). 1 to 1, 1 to 2, 1 to 4 etc

The color ramp squeeze/expand (affects the noise pattern)

The global color ramp (affects the contrast between positive and negative space)

The density multiplier (affects, well, density)

The noise(s) parameters - roughness, distortion, etc (use with caution)

The Principled Volume shader

Color (it's the scattering color, it affects the density too!)

Absorption Color (the lighter values let the light reach further into the volume, looking like subsurface scattering)

SuperNoise 4D

The 'W' parameter (the evolution or time) within the 4d noise can be changed/animated. The larger is the 'W', the more higher-frequency the noise pattern becomes

Note: the 4d version is slightly slower than the 3d one


Downloads

Blend Files


License:

The Standard Royalty Free License.txt


We use the Standard Royalty Free License - Blender Market Documentation

https://www.creativeshrimp.com/

Super Noise for Blender | Freebie

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