SamuKata
graphicinmotion
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Vellum PLayground - 07 Snow Dissolve - Part 2: Rendering

In this episode we will render our snow dissolve simulation using Redshift.


Content

00:00 - 01:26 Recap

01:27 - 02:21 Re-timing the animation

02:22 - 04:24 Turning the grains into a volume for rendering

04:25 - 07:39 Camera & lights setup

07:40 - 17:07 Creating a snow material

17:08 - 19:30 Refining the lighting

19:31 - 21:27 Refining the volume

21:28 - 25:22 Redshift PostFX

25:23 - 28:44 Final export using Redshift

28:45 - 29:19 Outro

Vellum PLayground - 07 Snow Dissolve - Part 2: Rendering

Comments

I am really not sure. Specs do not sound too bad. Did you try to cache the simulation to disk before rendering?

MMM I'm on a 12Th gen i9 12900k an 64ramgb and 3038 ti mm thanks for answering.

Is that because of CPU memory or RAM? Maybe it´s related to the resolution of the volume.

Hey gret tuto! thanks. I'm having troubles with the rendering I'm working with an rtx3080ti, some tip for it, when the logo its almost dissolve it crash, "not enough memory" ;/

It’s Aalab Found, really great! https://www.aalab.com/mobile

Hi, what app is this one that you use to see the render results????

Nelsinho Maior


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