In the third part of episode ten, we'll be introducing bubbles to our fluid simulation. To achieve this, we'll be utilizing a straightforward and adaptable POP configuration that will enable us to generate bubble particles from the fluid simulation we've already created.
Content
00:00 - Select random particles by a threshold using VEX
05:00 - Particle bubble simulation using POPs
08:48 - Filter particles based on the distance to the fluid volume
13:04 - Add geometry to the bubble simulation
16:00 - Adjust the scale of the bubbles
17:05 - Prepare the bubble's geometry for rendering