In the fourth part of episode ten, we will wrap up our fluid simulation by utilizing Redshift for rendering. Our focus will be on shading the two fluids separately with distinct materials and blending them together through a material blend node in Redshift.
Content
00:00 - Scene file walk through
03:05 - Lighting with HDRI
07:25 - Material setup and material blending
19:05 - Fixing the shading of the bubbles
21:40 - Additional lighting
25:42 - Post FX in Redshift
27:47 - Adding motion blur