SamuKata
DavidKahlVFX
DavidKahlVFX

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Houdini to Unreal Pipeline | Sci-Fi Player Chest

There is a reason why this video came to life. 

And that is me fulfilling a kids dream of mine - of becoming a game developer for my very own game. To be realistic - it will probably never leave the stage of being a prototype - but one hell of prototype it is going to be.

The idea for the game in general is to maximize synergy effects with houdini. Get as much as possible out of it. This is going to drive myself to learn more and also generates alot of topics that I can show you.

In this video we look at a udim worklfow to bring your Houdini modell through substance over to unreal.

Link Library:

Sci Fi Crate Modelling 

https://www.sidefx.com/tutorials/sci-fi-crate-generator/ 

C++ Survival Course 

https://www.patreon.com/reubenward

Unreal Hologram Material 

https://www.youtube.com/watch?v=qWwDLmoEmQM&t=887s

Unreal Planar Dissolve

https://www.youtube.com/watch?v=HR3flKges_A&t=582s

C++ vs Blueprints 

https://www.youtube.com/watch?v=VMZftEVDuCE&t=123s

C++ Fortnite Building

https://www.youtube.com/watch?v=hky28Y-9tf4&t=1s

Edit: The HIP File is now included as well


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