I started with the firework shelf tool thinking that it will give me the ultimate solution, but as most of you know it doesn't do much, so I built a new system from the ground up with a couple of explosion shapes (spheres, variable angle cones, circles with uniform distribution ....) I'll add more in future releases.
Basic setup:
- Will feature the variable cone explosion where you will be able to set the random angle limits for the explosion 0 > 360 full sphere.
- Color control where each blast will have a different color of your choice and in each color I made a random values between explosion strands.
- Fade by age.
- Particle scale.
- Materials and render settings (Redshift of course).
Full setup, in addition it will contain:
- All explosion shapes (Halo spheres and circles).