In 3ds max it's a matter of hitting a button, well not in Houdini it had to be difficult, but dont forget that it's procedural so if you mesh is deforming you'll get a deforming line as well ;)
One thing to mention is that this method might produce overlapping curves, so just add a delete sop to clean it out.
José Molfino
2020-05-04 12:15:49 +0000 UTC