Good day everyone! Tomb Kings are very close so its time to reveal massive Lore article about their roster and what we may add in the very near future! Article covered by loremaster PaulH so there is pretty much nothing missed!
Radious TW Mods are among the most comprehensive and complex overhaul mods for Warhammer 1 and 2, we are not afraid to go deep and be complex. No other WH mod offers that. Warhammer world is rich and very old, we study lore very much, for example our WH2 lore articles about custom units we have created:
Skaven - https://www.patreon.com/posts/information-for-14058536
Lizardmen- https://www.patreon.com/posts/information-for-11407960
High Elves- https://www.patreon.com/posts/information-for-11627532
Dark Elves- https://www.patreon.com/posts/information-for-13030733
And now to the Tomb Kings:
The Tomb Kings are the sovereign and undying rulers of all Nehekhara. They are all that remains of an ancient and far-flung civilization that had long ago vanished from history, its people long dead and their cities naught but dried ash and shifting sand. These unliving Kings and his personal retinue of warriors and priest are all that remains to remember their passing. Since then, the Tomb Kings have ever reign from their necropolis as they had always done, attempting to imitate the life they once knew and loved.
http://warhammerfantasy.wikia.com/wi...King#Rulership
Lord and Heroes
Acolytes = The Mortuary Cult has been a very large influential priesthood in the Land of the Dead for centuries. Acolytes to the Cult have to study long and hard before they can assume the mantle of Liche Priest.
http://www.lustria-online.com/thread...-issues.15973/ Town Cryer Issue 18
Hierophant = Most powerful Liche Priests.
http://warhammerfantasy.wikia.com/wiki/Liche_Priest
Liche Priests = Obsessed with both the veneration of the dead and the search for eternal life, the Liche Priests finally discovered a way they could live forever. However over the millennia of their unnatural lifespans, the Liche Priests' bodies have decayed, forcing them to use embalming techniques and other methods to keep their fragile corpse-like forms in one piece.
http://warhammerfantasy.wikia.com/wiki/Liche_Priest
Master of Arrows = It became tradition for a newly crowned king to honour the greatest marksmen amongst his legions with his royal bow. This chosen warrior was bestowed the title of Master of Arrows, a position that held much prestige among the common soldiery.
http://warhammerfantasy.wikia.com/wiki/Skeleton_Archers
Master of Chariots = These scarred warriors were typically a minor blood relation to the royal family, such as a cousin, and thus had the aristocratic superiority to back up his years of fighting experience. The Master of Chariots was a ruthless disciplinarian, and under his command, the noble-born charioteers were drilled until they were elite warriors fit to fight in the king's name.
http://warhammerfantasy.wikia.com/wi...leton_Chariots
Master of Horse = These warriors would then spend the rest of their lives fighting from the saddle, drilled under the tutelage of the king's Master of Horse - a grizzled veteran bearing the scars of several bloody campaigns.
http://warhammerfantasy.wikia.com/wi...leton_Horsemen
Necrotech = In battle, Necrotects lead the Tomb King's regiments like the work gangs of old. They exude the same aura of hatred they possessed in life, and their mere presence instils a magical state of fury in the Undead warriors of Nehekhara.
http://warhammerfantasy.wikia.com/wiki/Necrotect
Tomb Heralds = Obedient to a fault, these mummified warriors cut down their lord's enemies without pause or hesitation, slicing through flesh and bone with every strike until all their foes lie dead or dying at their feet.
http://warhammerfantasy.wikia.com/wiki/Tomb_Herald
Tomb Kings = They are the sovereign and undying rulers of all Nehekhara. They are all that remains of an ancient and far-flung civilization that had long ago vanished from history, its people long dead and their cities naught but dried ash and shifting sand.
http://warhammerfantasy.wikia.com/wi...King#Rulership
Tomb Prince = They are the sons of the Tomb Kings. Each of the kings of ancient Nehekhara had many heirs, doubtless the result of their extensive harems, but only one could succeed their father to the throne.
http://warhammerfantasy.wikia.com/wiki/Tomb_Prince
Animated Warriors
Infantry
Asp Archers = The magical item Asp Bow was found in a Khemri tomb. This assumes that there could be more of these, enough to field an elite unit of archers.
http://warhammerfantasy.wikia.com/wiki/Asp_Bow
http://www.lustria-online.com/thread...-issues.15973/ Town Cryer Issue 18
Guardians of the Casket of Souls = The casket has two guardians armed with great weapons, it seems like it could be a separate unit as well.
http://warhammerfantasy.wikia.com/wiki/Casket_of_Souls
Mummies = Mummies always have a will of their own. Indeed, their will is so strong they can command lesser forms of Undead to do their bidding. The few Mummies that dwell in the Empire are content to lie still in their sarcophagi until something disturbs their rest.
http://warhammerfantasy.wikia.com/wiki/Mummy
Nehekharan Javelins = These warriors throw javelins equipped with a becket; a string wound around the javelin. When it is thrown, the javelin spins like a bullet increasing its accuracy.
http://www.lustria-online.com/thread...-issues.15973/ Town Cryer Issue 18
Phalanx = Alcadizaar gathered legions from every other Nehekharan city and forged them into a single massed army that he led against Lahmia. Thousands of chariots raced across the land ahead of vast regiments of archers, mighty phalanxes of spearmen and battalions of giant war-statues.
http://warhammerfantasy.wikia.com/wiki/Tomb_King
Skeleton Archers = The kings of ancient Nehekhara knew the importance of delivering death from afar, and all of them maintained legions of highly disciplined archers. Loyal soldiers for all eternity, Skeleton Archers continue to practice their ways of war as they did in centuries long past. Could be called Nehekharan Archers instead.
http://warhammerfantasy.wikia.com/wiki/Skeleton_Archers
Skeletal Slaves = Necrotects were stern taskmasters who oversaw tens of thousands of Nehekharans as they toiled under the blazing sun. Under their gaze, an army of masons carved huge slabs of rock out of cliff faces before vast columns of slaves dragged the stones across the desert and hauled them into position.
http://warhammerfantasy.wikia.com/wiki/Necrotect
Skeleton Warriors = Basically Skeleton Warriors that the Vampire Counts have, except these aren’t mindless automatons but have some semblance of duty and tactics. They wield sword and shields. Could be called Nehekharan Warriors instead, or just Tomb Warriors. Other variants wield spears and shields.
http://warhammerfantasy.wikia.com/wi...s_(Tomb_Kings)
Tomb Guard = The Tomb Guard lived in luxury, each having a dozen slaves to tend to their wargear so they could keep their attentions focused on their sacred duties - the preservation of the king's life and dominion. Worldly wealth was the least reward granted to these warriors, for in respect of their position, they were honoured with the privilege of sharing his immortality. Sword and Shield. Other variants use spear and shield.
http://warhammerfantasy.wikia.com/wiki/Tomb_Guard
Tomb Guardians = A bodyguard unit listed in the Citadel Journal magazine on Issue 13, Page 39, as such they may not be fully loreful but I’m including them anyway. They’re elite skeleton warriors who use halberds in combat.
https://www.scribd.com/doc/223078336/Citadel-Journal-13
Cavalry
Necropolis Knights = They are the elite warriors who ride atop giant snake-shaped statues. They are tethered to their mounts by a sharp hook, held firm in one mummified hand as the other wields a heavy spear that carves through mortal flesh. Their monstrous mounts shatter bones with every swipe of their tails and sink scimitar-sized fangs deep into soft flesh.
http://warhammerfantasy.wikia.com/wi...opolis_Knights
Skeleton Horse Archers = The horse archers of ancient Nehekhara were very different to the other living warriors in the king's army. They were not soldiers, raised and trained within the vast cities of Nehekhara, but nomadic tribesmen that dwelt in the deep desert.
http://warhammerfantasy.wikia.com/wi..._Horse_Archers
Skeleton Horsemen = These skeletal riders drive their heavy spears into their foes with bone-jarring force, using well-aimed thrusts that punch clean through torsos and rip open throats in a spray of blood.
http://warhammerfantasy.wikia.com/wi...leton_Horsemen
Skull-Viper Knights = Same as the Necropolis Knights, but with a necroserpant that follows the Skull-Viper version listed in the wiki page.
http://warhammerfantasy.wikia.com/wi...opolis_Knights
Qu’aph Knights = The standard version of Necropolis Knights but with a new name perhaps, with the mount version being that of the qu’aph variety.
http://warhammerfantasy.wikia.com/wi...opolis_Knights
Goblinoids
Dust Goblins = Teeming Hordes of Goblins that enter into Khemri rarely leave alive. Once they have been slain, the Liche Priests will raise them up and incorporate them into their ever-growing armies. However, unlike Humans, Elves and Dwarves, Goblins corpses retain a small part of their mischievous minds, and many find their way back to their homeland, joining the next WAAAAGH! to step up in their area.
From Warhammer Chronicle, Page 48.
https://www.scribd.com/doc/313681727...hronicles-2003
Dust Goblin Little Big’uns = These changes are usually contributed when an Greenskins finds an opponent that is both larger and stronger than even he is. These Greenskins are usually called Little Big 'Uns for the Dust Goblins, whom had all grown to such a size that they tower over the rest of their tribe and are decked-out with some of the best armour and weapons around, before they were killed and raised from the dead. Blow pipes.
http://warhammerfantasy.wikia.com/wiki/Big_%27Un
https://www.scribd.com/doc/313681727...hronicles-2003
Dustlings = The smallest of the goblinoids, these swarm over the enemy, biting, slapping, tickling, anything they can to annoy or hurt the enemy.
Found in White Dwarf Issue 264
Morbids = Teeming Hordes of Goblins that enter into Khemri rarely leave alive. Once they have been slain, the Liche Priests will raise them up and incorporate them into their ever-growing armies. However, unlike Humans, Elves and Dwarves, Goblins corpses retain a small part of their mischievous minds, and many find their way back to their homeland, joining the next WAAAAGH! to step up in their area.
From Warhammer Chronicle, Page 48. These wield sword and shield, they are stronger than normal Dust Goblins.
https://www.scribd.com/doc/313681727...hronicles-2003
Morbid Little Big’uns = These changes are usually contributed when an Greenskins finds an opponent that is both larger and stronger than even he is. These Greenskins are usually called Little Big 'Uns for the Dust Goblins, whom had all grown to such a size that they tower over the rest of their tribe and are decked-out with some of the best armour and weapons around, before they were killed and raised from the dead. Sword and shield.
https://www.scribd.com/doc/313681727...hronicles-2003
http://warhammerfantasy.wikia.com/wiki/Big_%27Un
Tomb Squigs = ”The first sign of a Tomb Squig infestation is usually the white fungus and mushrooms found growing nearby. Tomb Squigs feed upon the remains of the dead, finding bones particularly appetising. Often found in Dwarfen tombs that have been broken open and looted, they are sometimes also found in graveyards, where they burrow through the soft soil, going from corpse to corpse. Slightly smaller than regular Squigs, they are pasty white or pale grey in colour and have small, blood red eyes. They possess amazingly powerful jaws, which they use to break open stone sarcophagi and to bite through the ceremonial armour Dwarfs often bury their dead in. Tomb Squigs can really ruin a tomb robber’s day—not only do they present a threat to life and limb, they can also destroy valuable weapons and armour hidden in the tomb.”
http://warhammerfantasy.wikia.com/wiki/Tomb_Squigs
https://www.scribd.com/doc/313681727...hronicles-2003
Guardian Statues
Asaph Ushabti = Carved into the likenesses of the gods and goddesses of Nehekhara, Ushabti stand as guardian statues around the perimeters of the necropolises and within the passageways of the great pyramids of the Tomb Kings. These have the carved likeness of the Asp, Asaph’s chosen form. These can use great weapons, or great bows.
http://warhammerfantasy.wikia.com/wiki/Ushabti
Blood-Asp Necroserpents = A Necroserpent that follows the Blood-Asp version listed in the wiki page.
http://warhammerfantasy.wikia.com/wi...opolis_Knights
Djaf Ushabti = In the ancient language of Nehekhara, the name Ushabti translates literally as 'chosen of the gods'. The divinities do not consent to any mere mortal inhabiting statues made in their image. Only the most powerful souls, those of particularly heroic champions, are judged worthy to animate an Ushabti's sculpted form. These have the carved likeness of the Jackal, Djaf’s chosen form. These can use great weapons or great bows.
http://warhammerfantasy.wikia.com/wiki/Ushabti
Phakth Ushabti = Ushabti are possessed by the souls of Nehekhara's mightiest heroes. Ushabti stride through the battlefield like gods of war, infused with the temperament and strenght of their form's pantheon deity. These have the carved likeness of the Hawk, Phakth’s chosen form. These can use great weapons or great bows.
http://warhammerfantasy.wikia.com/wiki/Ushabti
Ramhotep's Marble Army = Ramhotep worked for over a century to complete the restoration of his Marble Army, an awe-inspiring host of hundreds of towering constructs.
http://warhammerfantasy.wikia.com/wiki/Ramhotep
Qu’aph Necroserpents = Though the Necroserpents standing sentinel outside some mortuary temples depict images of skull-vipers or double-headed blood-asps, the vast majority of these statues are created in the image of a hooded Khemrian cobra, for Qu’aph, the Nehekharan god of Cobras, took this as his corporeal form in the Great Land before the coming of Man.
http://warhammerfantasy.wikia.com/wi...opolis_Knights
Skull-Viper Necroserpents = A Necroserpant that follows the Skull-Viper version listed in the wiki page.
http://warhammerfantasy.wikia.com/wi...opolis_Knights
Animated Beasts
Animated Elephants = From the warhammer rulebook, 8th edition.
https://i.imgur.com/Yfh68dO.png
Basethi = ”They are deadly combatants, retaining some of their animal cunning and regal bearing. Guardian Undead similar to the Bastethi have also been found amongst the ancient barrows of the Old World, particularly in the Border Princes. Scholars still debate whether these barrows are evidence of a Nehekharan colony in the Old World or if the primitive inhabitants of the region were merely imitating the practices of the great civilisation to the south.”
http://warhammerfantasy.wikia.com/wiki/Bastethi
Carrion = They have bodies that are decayed and bloated with death. Putrefied ropes of muscle hang from their frames as they fly with slow, sorrowful strokes of tattered wings. Bones poke through the rotten skin of Carrion, and gashes in their distended bellies often expose the skeletal contents of their last rotting meal.
http://warhammerfantasy.wikia.com/wiki/Carrion
Greater Basethi = ”They are the mummified remains of the Temple cats revered as sacred by the ancient Nehekharans. These Undead felines are reservoirs of necromantic power, causing other Undead near them to become more dangerous, even raising nearby corpses as Zombies or Skeletons. Necromancers sometimes seek out Greater Bastethi in order to strip them of their power or use them as servants, but to date, only the Undead Liche Priests of Nehekhara have managed to secure their loyalty.”
http://warhammerfantasy.wikia.com/wiki/Bastethi
Sokth Scorpion Swarm = Of all the dead creatures that make up the bulk of a Tomb Swarm, the creature was the black-clawed desert scorpion. The scorpion is the form chosen by Sokth, the god of treachery and murderers.
http://warhammerfantasy.wikia.com/wiki/Tomb_Swarms
Tomb Kings Undead Scorpion = A gigantic scorpion from Warmaster, in the picture it has a man in its pincer and he looks pretty tiny, so it must be immense.
From White Dwarf Issue 288
Tomb Swarms = Swarms of small, undead critters that swarm an enemy.
http://warhammerfantasy.wikia.com/wiki/Tomb_Swarms
Usirian Khepra Swarm = Of all the dead creatures that make up the bulk of a Tomb Swarm, the flesh-eating, skull-caparaced Khepra beetles were believed to be messengers of Usirian, god of the Underworld. They were his agents in the mortal world, and through their eyes would Usirian know the sins of all men.
http://warhammerfantasy.wikia.com/wiki/Tomb_Swarms
Monstrous Animations
Dread Abyssals = The priests of ancient Nehekhara taught that upon death, the spirit traveled to the Underworld - the fabled Realm of Souls. After passing through the nether kingdom's gates, the spirits of the dead were separated according to their worthiness in life. Those the gods deemed to have lived a laudable existence entered a golden paradise, while the cursed or wretched were instead cast to the dreadful lower depths, to be hunted and devoured by the Hounds of Usirian - the dread abyssals.
http://warhammerfantasy.wikia.com/wiki/Dread_Abyssals
Hierotitan = This is a gigantic animated statue whose face is carved in the likeness of one of the Nehekharan deities of death. These idols radiate a sinister aura of magic, and it is said that those who stand within their shadow can hear the cruel laughter of ancient gods.
http://warhammerfantasy.wikia.com/wiki/Hierotitan
Khemric Titan = A gigantic carrion beetle construction.
http://i.imgur.com/P9AKUB7.png
Khemrian Warsphinx = Some Warsphinxes have scorpion tails filled with potent venom, whilst others breathe fire, immolating their foes in blazing conflagrations. It is rare for a new Warsphinx to be constructed, and most that are seen prowling alongside the Tomb Kings' armies have existed for thousands of years.
http://warhammerfantasy.wikia.com/wi...rian_Warsphinx
Mummified Crocodile = Ships made from wood and iron are not the only vessels upon the seas of the Warhammer world. Boats of bone, fur, and scale also ply the oceans, bearing sailors of many races to destinations all across the Old World and beyond. According to legend, one of the proud Tomb Kings of Khemri commands a huge crocodile made of mummified bones to transport his retinue along the coast.
https://web.archive.org/web/20080115...ip/default.htm
Necrolith Colossi= Listed in Warhammer Chronicles, Page 49. Also known as Bone Giants. Equipment that can be used include shields, great weapons and giant bows.
https://www.scribd.com/doc/313681828...hronicles-2004
http://warhammerfantasy.wikia.com/wi...olith_Colossus
Pha’a Necrosphinx = Necrosphinxes are nightmarish beasts of destruction that glide through the air in bounding leaps before falling amongst their terrified prey, scything down the living as mortals reap the wheat of the field. Devoted to Pha’a.
http://warhammerfantasy.wikia.com/wiki/Necrosphinx
Re-animated Thunder Lizards = In life the men of Rasetra were known for their skill and savagery in battle, from years of fending off Lizardmen raiders. Their chariots were pulled by great jungle lizards, and they were known to use Thunder Lizards as beasts of war in larger battles.
http://whfb.lexicanum.com/wiki/Rasetra
http://www.miniwargaming.com/content...r-lizard-rules (Unofficial)
http://www.dakkadakka.com/dakkaforum...st/288259.page (Unofficial)
Royal Warsphinx = Some kings even had a Warsphinx constructed to stand watch over their own sacred sarcophagi, and these were especially lavish and ornate. Upon awakening, a Tomb King would ride his royal Warsphinx into battle, leading his army out of the burial chambers and into the blinding light of day.
http://warhammerfantasy.wikia.com/wi...rian_Warsphinx
Sepulchral Stalkers = They are statues that have the body of a snake and the upper torso of a man. Atop the statues' curved spines sit inhuman skulls, inside which glow eerie, baleful lights. Lying beneath the surface of the desert, they wait for intruders to pass by before launching a devastating ambush.
http://warhammerfantasy.wikia.com/wi...chral_Stalkers
Sphinx = From the Warmaster game, page 45 of the Warmaster magazine.
https://www.scribd.com/doc/239419438...azine-Issue-04
Tomb Scorpion = Those Tomb Scorpions that respond to the incantations will travel for leagues beneath the ground before clawing their way to the surface and falling upon their enemies with razor-sharp claws and stinging tails.
http://warhammerfantasy.wikia.com/wiki/Tomb_Scorpion
Usekph Necrosphinx = Necrosphinxes are nightmarish beasts of destruction that glide through the air in bounding leaps before falling amongst their terrified prey, scything down the living as mortals reap the wheat of the field. Devoted to Usekph.
http://warhammerfantasy.wikia.com/wiki/Necrosphinx
War Machines
Bone Thrower = Looks like a bigger Screaming Skull Catapult to me, it’s from Warmaster magazine model list on page 40.
https://www.scribd.com/doc/239418196...azine-Issue-01
Casket of Souls = When the seals are broken and the lid of a Casket of Souls is opened, blinding light spills across the battlefield as countless souls scream into the air, seeking freedom from the madness and torment of their confinement. Such an escape will never come while the casket is intact, for the pull of the damned sarcophagus is so great that it draws the souls back within no matter how hard they try to fight it.
http://warhammerfantasy.wikia.com/wiki/Casket_of_Souls
Lybaras Airship = During life, Lybaras was a city of scholars and engineers, its priest-kings known for their relatively un-ostentatious style of dress. They were the first to construct the Tomb Scorpions and Bone Giants powering them with steam, pulleys, and magic. Parts of their armies sometimes travelled by air-ship, a primitive hot-air balloon.
http://whfb.lexicanum.com/wiki/Lybaras
Rasetra Chariots = In life the men of Rasetra were known for their skill and savagery in battle, from years of fending off Lizardmen raiders. Their chariots were pulled by great jungle lizards.
http://whfb.lexicanum.com/wiki/Rasetra
Screaming Skull Catapults = The catapults of the eternal army are akin to the stone throwers of other races, but instead of flinging rocks at the foe, they throw volleys of flaming skulls. Liche Priests cast terrible curses upon these skulls, enchanting them so they scream hideously through the air, rising to a deafening crescendo before they strike their target.
http://warhammerfantasy.wikia.com/wi...kull_Catapults
Skeleton Chariots = Their advance is heralded by a cloud of dust thrown high into the air as they drive across the sands. Moments later, units of these deadly machines crest the dunes, their wheels whirring as they careen towards their foe.
http://warhammerfantasy.wikia.com/wi...leton_Chariots
The King’s Chariots = The fighting quality of the king's charioteers was a reflection of his own power and martial prowess. As such, the king entrusted the training of these regiments to the Master of Chariots.
http://warhammerfantasy.wikia.com/wi...leton_Chariots
War-Barques = ”Above them, bone-ribbed war-barques sail majestically above the sands in mockery of the laws of nature, banks of oars stirring the dry air”
https://us.v-cdn.net/5022456/uploads...21obclr00i.png
Zandri Screaming Skull Catapults = At battle's end, the catapult crews scoured for the bodies of slain foes, decapitating any they found and carrying the severed heads back to be cursed by Zandri's Liche Priests. However, such was not the fate of the rebel kings. Behedesh decreed these traitors were to be mummified alive and strapped to his catapults so that they could watch the destruction of their cities. Even now, many centuries later, some catapults still have withered corpses bound to their timbers.
http://warhammerfantasy.wikia.com/wi...kull_Catapults
Regiments of Renown
Jackal Squadron = During the battle against Nagash under Alcadizaar, the city provided their famed Jackal Squadron. I’ve no idea what it is.
http://whfb.lexicanum.com/wiki/Mahrak
Legion of Phakth = These ushabti were guardians of the Temple of Phakth – the Hawk God of the sky and bringer of swift justice. They were equipped with great bows from which they fired spear-sized arrows.
http://warhammerfantasy.wikia.com/wiki/Legion_of_Phakth
Skull Guardians = Furthermore, Settra demanded that all the guardians from the Charnel Valley to set forth across the desert. There strode the Necrolith Colossi known as the Skull Guardians.
http://warhammerfantasy.wikia.com/wi...es_of_Ramhotep
Those That Stalk Beneath the Sand = There were two formations of sepulchral stalkers, to be released as a shock attack on any foe's most formidable-looking formation, for any foe that caught even a glimpse of these creatures would crumble to dust.
http://warhammerfantasy.wikia.com/wi...neath_the_Sand
Usirian’s Keeper = Bone giant servant of Usirian, the faceless Tomb King god of the underworld, in the Temple of the Vulture Lord located in the Land of the Dead in Warhammer Online.
https://en.wikipedia.org/wiki/List_o...racters#Undead
As you can see, list is massive and very complex and we will do once again our best to enhance Tomb Kings as we did all other factions!
Team Radious