Information Thread for Potential New Lizardman Units
Added 2017-05-28 07:39:08 +0000 UTCWarhammer 2 is not so far away! So its right time to have some very lore friendly articles about potential future new units which will fit into universe very well. PaulH is resource master in this and he prepared very usefull articles about so many possible new units for upcoming factions.
Original units added by CA are cut, so in the list stays all possibilities, we modders may add!
Here they are: Lizardmen
Slann Lords and Heroes
Blessers of Water = Listed on page 113 of the 3rd edition. Listed as a hero for Slann, though this comes from a defunct version of the slann the names still feel appropriate.
https://www.scribd.com/doc/59162764/...sy-Armies-Book
Masters of Deluge = Listed on page 113 of the 3rd edition. Listed as a hero for Slann, though this comes from a defunct version of the slann the names still feel appropriate.
https://www.scribd.com/doc/59162764/...sy-Armies-Book
Watchers of Rain = Listed on page 113 of the 3rd edition. Listed as a hero for Slann, though this comes from a defunct version of the slann the names still feel appropriate.
https://www.scribd.com/doc/59162764/...sy-Armies-Book
Seekers of Stars = Listed on page 113 of the 3rd edition. Listed as a hero for Slann, though this comes from a defunct version of the slann the names still feel appropriate.
https://www.scribd.com/doc/59162764/...sy-Armies-Book
Auspice of Heaven = Listed on page 113 of the 3rd edition. Listed as a hero for Slann, though this comes from a defunct version of the slann the names still feel appropriate.
https://www.scribd.com/doc/59162764/...sy-Armies-Book
Slann Lord Mage-Priests = The Old Ones created servants to tend to their needs. Thus was the first spawning of the Slann Mage-Priests begun. These are the second spawning of Slann, and the most powerful left alive.
http://warhammerfantasy.wikia.com/wi...dmen#Hierarchy
Slann Master Mage-Priests = The Old Ones created servants to tend to their needs. Thus was the first spawning of the Slann Mage-Priests begun. These are the third spawning of Slann, who rule small lizardman temples.
http://warhammerfantasy.wikia.com/wi...dmen#Hierarchy
Slann Mage-Champions = The Old Ones created servants to tend to their needs. Thus was the first spawning of the Slann Mage-Priests begun. These are the fourth spawning of Slann, who lead their armies to battle.
http://warhammerfantasy.wikia.com/wi...dmen#Hierarchy
Grand Viziers = They were the grand viziers, trusted creatures of prodigious intellect, and the only beings able to withstand direct contact with the near-omnipotent Old Ones and comprehend their teachings.
http://warhammerfantasy.wikia.com/wi...en_of_the_Gods
Lizardmen Lords and Heroes
Bonecracker, Skullbreaker, Thighsnapper, Headsplitter, Warbiter = Heroes listed on page 113 of the 3rd edition. Listed as a hero for Lizardmen.
https://www.scribd.com/doc/59162764/...sy-Armies-Book
Master of Skies = With the sentinel stones not functioning, the Chaos armies marched undetected into Lustria. It was Hexoatl’s Master of Skies, a Skink Chief named Tiktaq’to, who first sighted the invaders. Atop his Terradon, he swiftly sent word to Hexoatl
http://warhammerfantasy.wikia.com/wi...oatl_Encircled
Skinks
Skink Cohort = Skinks take up weapons during their many patrols as well as to join the fighting during times of war. As troops, they range between reckless audacity and sudden panic. Their skittish nature makes them much more prone to fleeing than the stoic Saurus. Javelins and Shields. Variants include; Poisoned Attacks, Short Bows.
http://warhammerfantasy.wikia.com/wiki/Skinks
Skink Skirmishers = Much the same as a Skink Cohort, same weapon options too.
https://drive.google.com/file/d/0B_R...pzaDIyZXM/view
Red Crested Skinks = The Red Crests are particularly warlike skinks who embody the fearsome spirit of the Serpent God. They are gifted with the resilience to withstand the horrendous plagues of the rat-things that decimated Chaqua.
https://www.scribd.com/doc/36644664/...tasy-lizardmen
Red Crested First Spawns = Champion version of the above unit.
https://www.scribd.com/doc/36644664/...tasy-lizardmen
Red Crested Skink Skirmishers = The Red Crests are particularly warlike skinks who embody the fearsome spirit of the Serpent God. They are gifted with the resilience to withstand the horrendous plagues of the rat-things that decimated Chaqua.
https://www.scribd.com/doc/36644664/...tasy-lizardmen
Skink Great Crests = Great Crests, as they are known, are the leaders of many raiding parties and have become skilled at scouting, tracking, ambushing and skirmishing. Their skin is more varied in colour than normal skinks.
http://www.lustria-online.com/thread...-issues.15973/ Town Cryer Issue 11
Skink Braves = Many skinks dwell in the deepest jungles and trackless swamps of Lustria. These braves are fast, agile and intelligent. Although they lack the brute force and aggression of the Saurus, they are good at shooting volleys of arrows or javelins.
http://www.lustria-online.com/thread...-issues.15973/ Town Cryer Issue 11
Skink Horned One Riders = Unlike other Cold Ones, Horned Ones are not easily manipulated to change their targets, as they are always enraged by the smell of other creatures invading their territory. A Horned One therefore behaves like a Cold One which has already tasted blood and is eager to fight.
http://warhammerfantasy.wikia.com/wiki/Horned_One
Saurus
Saurus Totem Warriors (Eagle) = When a Saurus warriors has killed twenty foes he is accepted into one of the three warrior totems; Eagle, Jaguar or Alligator.
http://www.lustria-online.com/thread...-issues.15973/ Town Cryer Issue 11
Saurus Totem Warriors (Jaguar) = When a Saurus warriors has killed twenty foes he is accepted into one of the three warrior totems; Eagle, Jaguar or Alligator.
http://www.lustria-online.com/thread...-issues.15973/ Town Cryer Issue 11
Saurus Totem Warriors (Alligator) = When a Saurus warriors has killed twenty foes he is accepted into one of the three warrior totems; Eagle, Jaguar or Alligator.
http://www.lustria-online.com/thread...-issues.15973/ Town Cryer Issue 11
Saurus Braves = Saurus have thick, horny scaly hides which protect them as natural armour. They make excellent warriors but they are not much good at anything else.
http://www.lustria-online.com/thread...-issues.15973/ Town Cryer Issue 11
Albino Spawning = Albino Saurus are destined to be champions.
http://warhammerfantasy.wikia.com/wiki/Gor-Rok
Kroq Saurus = Kroq is one such unique Saurus. He is distinguished by his crocodilian head with his huge jaws boasting many sharp teeth.
http://warhammerfantasy.wikia.com/wiki/Kroq
Temple Stone Guard = This is a statue of a Lizardman Saurus, created to protect the temple.
http://www.lustria-online.com/thread...-issues.15973/ Town Cryer Issue 13
The Revered Guardian = Wherever a Slann Mage-Priest goes, his Temple Guard will follow him. If the Slann wishes to ascend a towering pyramid or retire to the solitude of a Star Chamber, his guardians will dutifully follow. The most powerful of their number, the Revered Guardian, takes the foremost position.
http://warhammerfantasy.wikia.com/wiki/Temple_Guard
Monstrous Creatures
Crested Stegadon = Unit mentioned in Warmaster magazine.
https://www.scribd.com/doc/239423204...azine-Issue-12
Troglodon = Lone cave-dwellers, Troglodons haunt subterranean grottos, emerging only to feed. These creatures are virtually blind, but hunt using senses other than sight. Swaying sinuously, the Troglodon uses its quill-like whiskers to track motion, while its forked tongue tastes the air.
http://warhammerfantasy.wikia.com/wiki/Troglodon
Razordon = Barbed Razordons are covered with a profusion of great spines — hardened spikes made of bone that project menacingly out of their bodies. As a defensive protection, this razor-sharp body armour serves to deter all but the most determined of creatures.
http://warhammerfantasy.wikia.com/wiki/Razordon
Amaxon Snake = Gigantic snake that could crush a bretonnian galley.
http://warhammerfantasy.wikia.com/wiki/Jungle_Swarms
Jungle Swarms = Swarms of lizard and snake critters.
http://warhammerfantasy.wikia.com/wiki/Jungle_Swarms
Snake Swarms = Swarms of snakes summoned by skink priests.
http://warhammerfantasy.wikia.com/wiki/Jungle_Swarms
Lesser Swarms = Small swarms?
https://www.scribd.com/doc/36644664/...tasy-lizardmen
Horned Ones = A type of Cold One mount.
http://warhammerfantasy.wikia.com/wiki/Cold_Ones
Colossodons = A massive beast mentioned in the below link.
http://warhammerfantasy.wikia.com/wiki/Ripperdactyl
Dread Saurian = Dread Saurian Of all the reptillian nightmares that inhabit the jungle-shrouded continent of Lustria, Dread Saurians are one of the most feared; an echo of ancient days when huge beasts such as they did battle with the forefathers of dragons for supremacy. Immense creatures, larger than the towering Carnosaur, Dread Saurians are few in number and sacred to the Lizardmen, and the fury of each that prowls the fetid jungles is moderated only by the arcane power of the ceremonial armour that bedecks them.
https://www.forgeworld.co.uk/en-GB/Dread-Saurian
Sea Drake = Mentioned on the page.
https://web.archive.org/web/20080115...ip/default.htm
Giant Sea Turtle = ”A sort of massive turtle, the beasts huge flippers pushed its armoured bulk through the waves at an astonishing pace. A strange construction of stone and wood had been placed on the monsters back, upon which waited rank upon rank of silent and malevolent Lizardmen warriors, each clutching a crude hand weapon.”
https://web.archive.org/web/20080115...ip/default.htm
“War Machines”
Salamander = Fire-breathing lizards that are used as artillery by Skinks.
http://warhammerfantasy.wikia.com/wiki/Salamander
Ark of Sotek = Carried into battle by a Bastiladon, this device spawns thousands of jungle swarms to overwhelm the enemy.
http://warhammerfantasy.wikia.com/wiki/Bastiladon
Engine of the Gods = The Engine of the Gods is born upon the back of a mighty arcanodon, a rare beast of the deep jungles of Lustria. The energies unleashed by the Engine are terrifying to behold, as is the charge of the beast that bears it. The combination of both effects is often more than the enemy can withstand.
https://www.scribd.com/doc/36644664/...tasy-lizardmen
Flying Beasts
Terradons = Skinks ride these flying reptiles into battle.
http://warhammerfantasy.wikia.com/wiki/Terradon
Ripperdactyls = A massive flying monster, seems like it might not have been tamed.
http://warhammerfantasy.wikia.com/wiki/Ripperdactyl
Ripperdactyl Riders = The Skinks who survive bonding with their Ripperdactyls are bold warriors, the most elite of their small kind. Once mounted atop a Ripperdactyl, they forgo javelins and blowpipes, for the blood-hungry beasts they ride cannot be stopped from plunging down upon foes. Instead, they arm for close combat, donning ceremonial helmets and carrying shields and long spears.
http://warhammerfantasy.wikia.com/wi...rdactyl_Riders
Others
Troglodytes = Members of the Lizardman race that stand over 10 feet tall, apparently.
https://www.scribd.com/document/1170...attle-Bestiary
Culchan = Huge, flightless, carnivorous birds that live on the grasslands of Lustria. Apparently prized by the slann, but this is from very old lore where the Slann were able to walk and looked.. well, they looked pretty cool. The old designs for them would’ve made for a great additional race for Lustria if they had a different name.
https://www.scribd.com/document/1170...attle-Bestiary
Regiments of Renown
Cohort of the Black Club = Since the days when the saurus were first created, the Cohort of the Black Club had existed. They bore the same black obsinite weapons of their predecessors - spiked stone clubs, often inlaid with bands of gold. At the head of the cohort could be found the same two-headed snake totem - a standard that had seen lizardmen victories upon every continent of the world.
http://warhammerfantasy.wikia.com/wi...the_Black_Club
Cohort of the Copper Sun = Out of those sacred waters strode a new cohort of saurus. They were marked by crests of orange-tipped scales that shimmered beneath the noonday sun. As battle neared, it would soon be time to see what properties these new warriors would manifest – what gifts the wisdom of the Old Ones had bestowed upon them.
http://warhammerfantasy.wikia.com/wi...the_Copper_Sun
Eye of the Canopy = The chameleon skinks known as the Eye of the Canopy were not followers of Sotek. They joined the Red Host as Tehenhauin led his cohorts towards Itza, appearing out of the undergrowth mysteriously. Although they did not speak, nor tell of their origins, it was deemed the Eyes of the Canopy had travelled from far away. The glowing orange poison-frogs they carried secreted the deadliest venom, and were not native to any of the nearby swamps.
http://warhammerfantasy.wikia.com/wi..._in_the_Canopy
Fire Lizards = Skink priests claimed they could see the serpent shape of the almighty Sotek within the fiery blasts emitted by these salamanders. Whether or not this was true, it was undeniable that the reptilian beasts became enraged in the presence of the hated ratspawn. Even the charred and ripped remains drew the beasts’ ire, for when all living targets were destroyed, the salamanders continued to maul the shrivelled and blackened corpses.
http://warhammerfantasy.wikia.com/wiki/Fire_Lizards
Honour Guard of Hexoatl = It was only fitting for the most ancient of all living slann mage-priests to be guarded by the eldest spawnings of temple guard. Dark scaled with light blue crests, the richly bedecked Honour Guard of Hexoatl were always the most stalwart of their tenacious kind.
http://warhammerfantasy.wikia.com/wi...ard_of_Hexoatl
Living Bastions = The twin bastiladons known as the Living Bastions served their crew with an obedience rarely seen in the jungle reptiles. What's more, they showed outright reverence for the great Tehenhauin, lowering their heads in his presence. Upon the armoured back of each was an ark of Sotek, its ancient weathered stone banded by stripes of precious gold.
http://warhammerfantasy.wikia.com/wiki/Living_Bastions
Mist Runners = The skink skirmishers of the Mist Runners had strange markings - pale grey patches upon their blue scales - that allowed them to blend in with the fog and brackish water that surrounded Xlanhuapec. The warriors of the Mist Runners had rubbed their eyes so long with the pale blue lotus that their eyes themselves had taken on that opalescent hue. Yet they could see through the mists, allowing them to approach foes unawares.
http://warhammerfantasy.wikia.com/wiki/Mist_Runners
Red Shields = They were a sacred spawning of Sotek, fated to join the infamous Red Host beneath Tehenhauin. During their journey, they found and slew the most enormous Fangadon, fashioning red shields from its mighty hide. Led by the Chieftain Hui-ixxen, the Red Shields were notoriously fierce, savagely beheading all ratspawn they encountered.
http://warhammerfantasy.wikia.com/wiki/Red_Shields
Shrouded Cohort = The skinks and kroxigor of the Shrouded Cohort bore similar markings to each other. The formation was equally adept at launching ambush attacks into a foes' flanks or rear as they were at forming up in deep ranks and taking their place in the lizardmen battle line.
http://warhammerfantasy.wikia.com/wiki/Shrouded_Cohort
Sky Cohort (Terradon Riders) = They were led by Tiktaq’to, Hexoatl’s Master of Skies. For his steed, and those of his formation, Tiktaq'to chose terradons from the Blacksun Cliffs. Those lime green beasts were known to be especially vicious and were trained to carry heavy weights which they would always drop perfectly on target.
http://warhammerfantasy.wikia.com/wiki/Sky_Cohort
Sky Cohort (Ripperdactyl’s) = Those lime green beasts were known to be especially vicious and were trained to carry heavy weights which they would always drop perfectly on target.
http://warhammerfantasy.wikia.com/wiki/Sky_Cohort
Wind That Hungers = A squadron of ripperdactyls, they earned their name when the Red Host witnessed the unridden beasts drop from the skies and rip apart a skaven patrol. Taking this as a gift of divine vengeance from Sotek, the Red Host named the beasts the Wind That Hungers.
http://warhammerfantasy.wikia.com/wi...d_That_Hungers
Yellow-Crested Cohort = The skinks and kroxigor of the Yellow-Crested Cohorts were from the Aureate Monument of the Rising Sun. Located in the deep jungles of the Isthmus of Pahuax, the monument had been destroyed by the invading skaven. Marked by brilliant yellow faces and crests, the cohort bore a burning hatred towards plague monks.
http://warhammerfantasy.wikia.com/wi...Crested_Cohort
More factions will follow, so you have perfect view of all possibilities of new additions from Team Radious! Very detailed original article can be found also on TWC - http://www.twcenter.net/forums/showthread.php?740675-Information-Thread-for-Potential-New-Lizardman-Units
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