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Radious Total War Mod - Troy Released 24.09.2020

 

Hello Everyone, Team Radious here! 

Several weeks ago TW: Troy has arrived in all of its (measly) glory! As a result, since its release, we have been working hard to create yet another of our signature Overhaul mods for those who prefer to have their TW games “Radioused”! While Troy may be just a Saga, smaller in scope and scale, in terms of files and their size and complication it is not at all smaller than any other full TW tiles and will consequently increase the amount of work ahead of us! 

Today is the day when we release our overhaul to public, after many weeks of testing and improving the mod almost daily its time to share it with all of you! In line with your expectations, it is going to grow in the upcoming days/weeks and even months, more often than not I response to your feedback! 

Like all of its predecessors, this 8th full total overhaul mod from our team will be there for you to enrich your game and make it more enjoyable! 


Here is full release changelog of the live version:


- Full support of latest official 1.2. update and Amazons DLC

Campaign changes:

- Economy rebalanced and reworked - every single effect is edited, tweaked and carefully balanced for that famous Radious feeling,

- Almost all building effects are rebalanced. Many buildings got additional effects making them more adequate to the players and AI needs resulting in a larger variety to choose from. 

- Building costs rebalanced, higher tiers are more expensive.

- 2 skill points per level for all heroes/agents -  All characters will get 1 skill point per level from rank 20 to prevent having more points then skills. 

- Reduced upkeep of all units by 25-40% depending on unit tiers and classes.

- All Character skills/traits rebalanced to be more fitting for our overhaul.

- Unlocked all major skills, when character select a major skill it won't lock the other skill anymore, but the battlefield abilities still will lock the other available ones to prevent issues with  having too many active abilities on limited battle UI.

- Various faction and campaign effects rebalanced and edited - events, edicts, faction unique roles and much more,

- Almost all technologies rebalanced - more interesting effects, wider tweaks again to bring them in Radious mod standards,

- Various attrition balance changes,

- Reduced time required for building rams and towers while sieging.

- Less unit wipes during auto-resolve.

- Rebalanced supply lines - you are able now to field more armies without massive hit to your economy. Different for each difficulty.

- Rebalanced Strategic Threat values for player and AI.

- Many loyalty changes between all traits - positives and negatives, values for almost all actions tweaked.

- Major and Minor Town garrisons have +1 additional unit from T2-T5, garrison unit compositions were rebalanced for most factions to be far more unique for each faction.

- Rebalanced bonuses from various gods favour and workship events. 

- Additional balance changes and more effects to various Edicts.

- Several balance changes Achilles mechanics.

- Several balance changes to various Army Stances.

- Balance changes to Divine Will campaign effects.

- Effect balance changes to various events and natural disasters.

- Many character items and followers further rebalanced and tweaked.

- Reduced success bonuses from traits and items for all agents.

- Reduced bonuses to spies poison vs armies and garrisons.

- Increased protection bonuses vs agents for various items, traits and skills.

- Improved anti agent edict by reducing enemy success chances even more within the province.

- Increased ambush success chance bonus from various traits, skills and items.

- Reduced effectivity of lazy and procrastinator traits.

- End turn Camera speed doubled.

- Reduced amount of men needed for colonising razed towns - from 75% men lost to 25%.

- Depleted Gold Mines now reduce income by 30% instead of original 90%.  


Battle Changes:

- Complete unit rebalance - Every single unit has reworked its stats, wider differences between unit types and classes. Each class has different speed, different health and much more,

- All unit tiers and classes rebalanced. Bigger differences between Light, Medium and Heavy units, increased unit sizes to regular infantry from 120 to 140 men and most elites are now from 80/90 to 100. Giants and Centaurs now also have more men.

- Many new weapon classes for every unit to have wider variety of damage models (unlike vanilla 2 spears, 2 swords and 2 axes...), 

- Every single weapon has its stats rebalanced, same as bonuses vs unit types, AP damage, Spears are best against large units, Axes have high Armour Piercing damage, Clubs are good vs Axes and Swords are good vs Spears.

- Battles last longer - Reworked attack speed, melee defence, hit points, all unit stats to ensure it’s not over within 2-3 minutes of units clash. Far more enjoyable battle to watch and to control due to time for more strategic moves,

- Complete rebalance of all projectiles - Every single bow, sling, javelin and tons of other missile weapons has been edited to offer larger differences between types including reworked ranges, standard and AP damages, reload times etc,

- Towers rebalanced and nerfed - no longer act as gatling laser guns,

- New morale system - Progressive, changes during battle rapidly, various effects tweaked. Overall results in longer and more interesting battles,

- Additional effects to various ground types like forests, sand, mud etc – different stats for light/medium/heavy units.

- Many new armours and shields, all with rebalanced values to have greater differences between units. Every single armour and shield have also been rebalanced,

- Fatigue numbers and its effects rebalanced - Units won’t get tired anymore after 30 seconds of fighting. Various balance changes to fatigue effects like losing speed, melee and defence skills and much more, no longer reduction of armour and damage, since equipment cant get tired….

- Rebalanced experience bonuses/chevrons for units - More experienced units will play higher role, will get better stats. Amount of experience for each unit and each chevron also edited.

- Most character skills rebalanced, tweaked and edited.

- Resized all Heroes and Mythical creatures - since CA choosed path "Truth behind myth" then there is no reason why heroes or mythical units should be 10 feet taller then regular units. Ajax and most Mythical units are slightly larger then regular units, but no longer massive size difference, all other heroes are same size as regular units. 


AI Changes:

- Reworked AI recruitment system - AI army composition improved, and recruitment reworked so AI builds more balanced armies with larger variety of units (prepared for additional custom units and future recruitment changes),

- Rebalanced Campaign AI difficulty bonuses - Normal - almost 0 buffs, Hard - decent buffs, Very Hard/Legendary - big buffs.

- Completely removed battle AI unit stats bonuses - no longer deadly peasants on Very Hard+.

- Rebalance AI conquest decisions, AI will occupy more settlements and sack/raze less.

- AI budget slightly reworked, added higher funds limits to operate with every turn.

 - Many changes to AI budget distribution - more to armies and constructions, less to agents. 

- Less amount of confederations and vassalage for AI.

- Many changes to campaign AI behavior, will be more agressive and active. 


UI Changes:

- Building Progression Icons from SPARTANVI are now fully integrated into our mod - enjoy first version of unique visuals for each building tier!

- Added custom campaign loading screens with mods logo to see quickly if the mod is properly active. 

- Added new main menu logo representing our mod being active. 



What to expect in future updates:

Troy currently does not have any official modding tools, workshop or mod manager. Community tools are being updated but still many game parts are not moddable so here is the list of what you can expect in future updates when more and more game parts will unlock for us!

- Custom units – Units, a lot of Units! Unique for all playable factions and cultures.

- Complete Garrison overhaul.

- Recruitment Overhaul – to ensure each unit is in its proper fitting tier and AI has many options to choose from and not spam 1-2 unit types.

- Various script and event changes,

- Completely rebalanced AI profiles and their attributes - Overall AI will be way more active and aggressive, to offer more action and less passive gameplay to player.

- And much much more!


Instalation:

1. Copy contents of this archive to your Troy data folder.

- Example: C:\Games\Epic Games\TotalWarSagaTROY\data

2. Launch TW:Troy

3. Enjoy!

Download: Radious Total War Mod - Troy 



Supporting Team Radious:

If you like our work, our mods and what we do, please consider supporting us via Patreon here - https://www.patreon.com/Team_Radious or via our Paypal acount https://www.paypal.me/TeamRadious 

We have released mods for multiple TW games (Shogun 2, Rome 2, Attila, Warhammer 1, Warhammer 2,  Thrones of Britannia and Three Kingdoms) and this requires us to sacrifice even more time and resources to make sure that we maintain our quality. 


Social Media:

We are also very active on all our social media platforms. Feel free to engage with us, and leave feedback and suggestions

Discord- https://discordapp.com/invite/emQpcha

Steam Community- http://steamcommunity.com/groups/TeamRadious

Facebook- https://www.facebook.com/TeamRadious/

Twitter - https://twitter.com/TeamRadious

Team Radious subreddit- https://www.reddit.com/r/TeamRadious/

Youtube - https://www.youtube.com/channel/UCB1fknw1kKbdr1yuBuKcUkA


Have fun with our mods and creations!  Thank you for supporting our work, none of that would be possible without you! 

Yours, 

Team Radious

Radious Total War Mod - Troy Released 24.09.2020

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