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Radious Total War Mod - Warhammer 2 Updated 22.03.2021 + Introducing Part 3!

Hello Everyone, Team Radious here!

After a week of hard work  and preparation, we are finally able to deliver to you the most recent  update for our Warhammer II Overhaul, fully compatible with the Rakarth FLC and patch! Have fun dominating the wild beasts of the Warhammer universe and doing in the Radious style! You can find the full changelog  for the update below. But that is not everything that we have prepared  for you today…

In recent weeks, a certain idea started to grow  amongst the members of our Team. We wanted to shake up the core Radious  experience a little, without causing drastic and confusing changes. That  is when we realized that the solution has been right in front of our  noses the whole time. Our biggest submods have already essentially became a part of it. As such, we have decided to make it official and  more accessible to those who are less familiar with them. Without further ado, let us introduce to you Radious Overhaul Part 3!

It will incorporate the entirety of our four largest submods, as well as a bunch of smaller and bigger tweaks and fixes:

· Radious Warlords Submod,

· Radious Slaves to Darkness Submod,

· Radious Skill Overhaul Submod,

· Radious Wood Elves Overhaul Submod,

These  submods will from now on be hidden on the workshop, except for Slaves  to Darkness, which will become the new Part III. People who have already subscribed to them individually should still receive the newest update if they wish to finish their campaign, but we recommend you move over to  the new Part III as it will be compatible with existing saves (even those made with a single of the above mentioned submods). We will also  provide a manual install copy of just Slaves to Darkness if you do not  want the new additions in your existing campaigns. However, we do not  plan to update the individual submods from now on, so any new campaign  is recommended to be started with the new Part III.

Part III will remain optional and will not be needed to play with Parts I and II of the Overhaul.

If  you like our work, please consider engaging with us on social media or  supporting us on Patreon, the links to which you can find below. We would be chuffed to bits If we managed to achieve our next pledge goal, and we are not far!

We are so glad that we were finally able to  share this news with you and we hope that you will all enjoy your games  as much as we enjoyed preparing this content for you!

Yours,

Team Radious


Changelog:

· Complete changelog can be found here - https://steamcommunity.com/workshop/filedetails/discussion/1149634389/1520386297682972932/

Complete List of Part 3 features 

- Full support of latest official Rakarth Update.

- All mod parts properly updated and adapted to all new changes.

- All scripts rewritten for latest game build.

- Rakarths monsters will now receive bonuses from various DE skills and traits.

- Global growth requirements for each tier are now +50% unlike vanilla +100% on all difficulties.

- Grimgor's 'Ardboyz, Bloody Handz and Bonerattlaz cant be confederated by minor Greenskins factions if Faction leader is defeated in battle.

- World Walkers and Wintertooth cant be confederated by minor Norscan factions if Faction leader is defeated in battle.

- Black Ark Reavers are now recruitable from T2 Albion Port.

- New faction traits for Rakarth - 5% charge speed increase for all monsters, 5% movement speed for hydras/harpies and 10% success chance for/against ambushes.

- Several text descriptions fixed.

- Several unit cards improved.

- Several unit icon fixes.

- Minor recruitment changes. 

- [Part III] Updated to fully support the Rakarth FLC and patch,

- [Part III] Chaos, Beastmen and Norsca Landmarks will now appropriately signpost their existence on the campaign map (through the Golden Obelisk  icon next to the settlement name). They have also received a new icon  and place in building selection,

- [Part III] Fixed settlement and port building chains being mixed up in the building explorer for Chaos and Beastmen,

- [Part III] Fixed little white boxes appearing in the left corner of the  screen when edicts were active for Beastmen and Chaos,

- [Part III] Fixed Wood Elves, Beastmen and Chaos getting incorrect buildings, garrisons, and settlement effects in Massif Orcal and Tor Yvresse,


If you have any issues/crashes etc:

1. Avoid using any mods not created by our team if you are not 100% sure about compatibility, always best to ask us directly first on our social media/discord etc.,

2. Make sure you have no mods or mod remains in your Data folder of the game.

3. Make sure your game is always updated to latest Live build. Do NOT use any beta builds! Avoid beta tabs in steam game settings/properties entirely, there should be always selected - no beta participation. If you have anything else there you asking for big troubles.

4. Unsubscribe from all of your mods. Then, go to your Steam\Steamapps\Workshop\Content folder and delete the 594570 folder. Resubscribe to your mods and start the launcher to let it download everything again. Try launching the game.

5.  If the above step doesn’t work, go to C:\Users(Your Username)\AppData\Roaming. Back up your saves from The Creative Assembly folder there, and then delete the whole folder. Cloud saves will not be affected. Start the game.

6. Verify game cache.

7. Use KMM launcher.


Supporting Team Radious:

If you like our work, our mods and what we do, please consider supporting us via Patreon here - https://www.patreon.com/Team_Radious or via our Paypal acount https://www.paypal.me/TeamRadious

We have released mods for multiple TW games (Shogun 2, Rome 2, Attila, Warhammer 1, Warhammer 2,  Thrones of Britannia, Three Kingdoms and Troy) and this requires us to sacrifice even more time and resources to make sure that we maintain our quality.

Social Media:

We are also very active on all our social media platforms. Feel free to engage with us, and leave feedback and suggestions

Discord- https://discordapp.com/invite/emQpcha

Steam Community- http://steamcommunity.com/groups/TeamRadious

Facebook- https://www.facebook.com/TeamRadious/

Twitter - https://twitter.com/TeamRadious

Team Radious subreddit- https://www.reddit.com/r/TeamRadious/

Youtube - https://www.youtube.com/channel/UCB1fknw1kKbdr1yuBuKcUkA

Have fun with our mods and creations!  Thank you for supporting our work, none of that would be possible without you!

Yours,

Team Radious



Radious Total War Mod - Warhammer 2 Updated 22.03.2021 + Introducing Part 3!

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