Post 1 - Awon Eru:
Here's a bit of concept art introducing the game logo and the first draft of our player character. As you may be able to tell by the smaller pictures, I've already started roughs for her run cycle. At the moment the she isn't editable, but I tried to construct her in a way that in the future, it would be relatively simple to swap out heads, color pallets and some clothing detail. I was aiming for functional bad-ass with a blazing hot body of course!
Post 2 - Nadeza Fex:
Nadeza has volunteered her glorious green goddess as your lead through the tutorial section of the game! I figured she would also be a great example of the kind of scale and physiques I intend to give the Goddesses on first appearance (your player would roughly line up with her crotch). I will probably redo her feet - for some reason I had the idea to try hybridizing human and fox elements - I'll probably just return to more conventional fox like feet in the future.
Post 3 - WinterBloo:
WinterBloo's Genie will pop out of lamps scattered in critical places on the map, allowing you to change things like what level you are on, what goddesses powers you are channeling or to switch out abilities. He's a pretty handy dude - but he only does one wish at a time!
Post 4 - Sekmet/Hathor:
This is the boss of the Egyptian Pyramid level - she has been corrupted by rage into the form of Sekhmet, the Queen of Slaughter - the most bloodthirsty and indestructible of the Egyptian Pantheon. This isn't, however, her natural form. Naturally she is Hathor, the Goddess of Fertility and compassion and your goal will be to change her back.....before she adds you to the pool of blood and bones waiting to drown Egypt.
Post 5 - Sphinx Sentinels:
Each temple within the game will be guarded by 5 monsters - often variations of the same kind of beast that serves the Goddess of that level. Two of them will be generic beasts, and the other three will be a tad more humanoid and, well, specialized.
Sekhmet was the Goddess of Fertility Hathor until corrupted by the trap of the Templars - as she became the Lion goddess of destruction, her servants transformed as well. The two that betrayed her to the Templars became Sphinxes that despite their human heads have the minds of cats. Her three most loyal Priestesses became the creatures you see above. Ap is the slowest, but if she's close enough she will crash through stone walls to get to you and her grip is fatal. Ep is the fastest, and when she is close enough she can close the gap with a leap - however, as she is also the weakest, she is more likely to herd you than attack you. Et is somewhat between - she's not as slow as Ap, but is more aggressive than Ep. The longer you are in the temple, the more powerful she becomes, and when most of the Templar gold is gathered, she gains the ability to use pheremones to pull you towards her if you are within line of sight - it's possible to break free, but it can put you at a tremendous disadvantage.
Post 6 - The Bruiser:
Ap of course is the bruiser of Sekhmet's level. She's the slowest, but as she can get at you by simply flexing through a wall, she still has an element of surprise.
I've also started playing with a couple of different ways of using these images for the sprites. The first is cleaner but loses some of the artsy hand drawn effect: using vectors to remake some of the individual pieces and creating "bones" to move them.
The other is to just "cut out" the pieces from the drawings, filling in the empty spaces, and moving them as needed. Heh, I think I can make it look a little more elegant than the south park method.
Any preferences?
Post 7 - Lilitu/Astara:
A most ancient if not the most ancient of Goddesses. Echoes of her exist in almost all surviving faiths, though the form that remains is terrifying. Perhaps she is the first vampire, or the devourer of children, a chaos entity that birthed Tiamat or the mother of time - the first wife, the hidden feminine divine, the lost lover - her original form has been lost to memory, but something persists. She haunts the paths of owls and serpents, and once something is in her talons, it's never seen in the mortal world again.
Post 8 - The Lillim:
Made of blood, ash, desire, and the breath of Lillitu - these are faded versions of their mistress. All of a single mind and voice, though able to operate independently - they can only retain their form at night, and as the sun rises, they fade into nothingness. They feed on the things that made them - desire, ash and blood - and grow stronger as they feed. When one feeds and grows, they all do - which means in their short time, their power can multiply rapidly.
Post 9 - Kali/Pavarti:
Kali is a complex Goddess - She always had a layered blend between her world destroying, skull crushing, dancing on the corpses of gods side, and her all mother, nurturing, wife of eternity side. The corruption of the Templar seal strangely didn't effect her as badly as some of the other goddesses as she was about duality to begin with. It did, however, introduce an interesting element to her personality. On her level, whether her heralds pursue you or not is decided by a flip of the coin periodically. On the one hand, at times you can explore with impunity, but as soon as that coin comes up black, she and her minions come thirsting for blood.
If you can restore her to her Pavarti state, the destroyer side recedes, and she's more inclined to show you what she can do with that long tongue and four arms.....
Post 10 - Naga Sentinels:
These devotees of Kali were never human, unlike many of the transformed priestesses. Instead they are an ancient species of half snakes with deep knowledge and magical ability. They were, however, more corrupted in some ways than their mistress was when the curse of the Templar gold effected them. Normally they are friendly and helpful - even opening hidden doors and showing shortcuts. However, with a flip of Kali's coin, their eyes turn black, their jaws unhinge with a hideous hiss, and the soft pink skin turns a dark blue as their only motivation becomes to swallow you whole. They will struggle against this and even warn you as this corruption isn't their essential nature. In this in between state their eyes remain yellow, but half of their bodies is pink, and the other blue. Part of the danger is they have lead you into hidden places and shortcuts that may suddenly be harder to escape....
Post 11 - Mother Yule:
This goddess rules over a green oasis in an ice-temple. She yearns to give and share the joys of the season, but she's been trapped in this place, knowing an imposter has been playing her role for centuries as her very nature is being bled to make gold for the ancestors of crusaders. She has always had an element of retribution in her nature, but now it consumes her and she wants to grind her enemies to ashes under the cloven hooves they've given her.
Post 12 - Krampus Elves:
These creatures are, um, problematic. In their elf forms, they make and give gifts - in their devil forms the kidnap people and mete out punishment. After the corruption of their Mistress the two forms blended and....well, they don't really know the difference between rewards and punishments anymore. It's all kink to them now - and they'll gleefully drag you along that line between pleasure and pain for as long as their twisted, supernatural, and incredibly patient minds can handle. These ladies are an unusual enemy and a major annoyance - the alternate between hurting and healing you, but they paralyze your character with sensation the whole time - it's not just a challenge to get free, but learning to time it so that you run off healed instead of hurt can be an interesting challenge....
Post 13 - The Triple Goddess/Hecate:
She's never gotten over how many of her daughters were burned in the name of her enemies. Delving into arts deep even among immortals she has absorbed the Norns, the Fates, the Furies, and the Triple Goddess of the Celts becoming a burning trinity fueled by magic and vengeance. She is the protector of people who suffer at the hands of religious extremism, but the cold, slow burning rage of centuries makes her a merciless enemy you never want to be on the opposite side of.
She is functionally the end-game goddess, and the only one you can't take on as a Patron. However in game, even outside of her level, if you lose your templar gold and happen to be at a crossroads, she will offer you a power up, but when using her power ups you will be unable to collect the templar gold without sustaining damage until it's effect wears off.
In her boss fight, she goes through a LOT of different forms from different mythologies becoming bigger and bigger until achieving her true form.