Timeline v3.1.2
Added 2020-08-24 00:11:16 +0000 UTCThis release mostly fixes issues.
Note that there is a compatibility issue with Virt-A-Mate 1.20.0.8, moving controllers will not create keyframes. You can wait before updating Timeline, the next Virt-A-Mate update should fix that. If not, I'll devise a temporary workaround. Now, for the release notes!
- Fix possession mode not working when the possessed controller is an animation target - Prevent "keyframes painting" when a controller is set to physics link or parent link (thanks vaako and oeshii!)
- Remove triggers now only affects current clip
- Fix for undeletable triggers track
- When loading a scene with a disabled Timeline instance, make sure Timeline is actually disabled
- Fix disabled atoms not re-enabling the UI correctly, and potentially losing data in some cases. Rely on SuperController to run init coroutines
- Bring back the "go to morphs screen" button and name it to help users figure out how to use the fav checkbox
- Reduce drop down height in add targets screen since the new one is a little bit higher
- Use float params short names, since the new morph prefix they take more space
- Fix new morph names preventing older scenes to load correctly with morphs sometimes
- Ensure morph float params have been normalized before checking for missing targets in layer
As usual, get it here: https://hub.virtamate.com/resources/timeline.94/